0.151.2 → 7.8.1
| armor | 17.5 | → | 29.54 | Toughness |
| armor/lvl | 3.5 | → | 3 | Toughness |
| attack damage | 54 | → | 57.544 | Damage |
| attack damage/lvl | 3.5 | → | 3.3 | Damage |
| health | 450 | → | 600 | Toughness |
| health/lvl | 85 | → | 95 | Toughness |
| hp regen | 7.25 | → | 8.678 | Toughness |
| magic resist | 30 | → | 32.1 | Toughness |
| mana | 220 | → | 400 | Tempo |
| mp regen | 6.45 | → | 7.206 | Tempo |
| move speed | 315 | → | 340 | Mobility |
Passive
− Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.
+ Damaging an enemy with an ability or basic attack grants Sejuani bonus Armor and reduces movement-slowing effects on her.
Q
− Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion.
+ Charges forward, dealing magic damage and knocking enemies into the air. The charge stops after knocking an enemy champion into the air.
− Sejuani charges forward, dealing 60/90/130/170/210 (+0.40 AP) magic damage and applying Frost to enemies. Sejuani stops upon colliding with an enemy champion.
+ Charges forward, knocking enemies into the air and dealing 80/125/170/215/260 (+0.40 AP) magic damage. The charge stops after knocking an enemy champion into the air.
W
− Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.
+ Sejuani's next basic attack deals bonus magic damage to the target and enemies near it. She then spins her flail, dealing magic damage to nearby enemies.
− Sejuani summons an arctic storm around her for 5 seconds, dealing 12/20/28/36/44 (+0.10 AP) (+0.01/0.01/0.01/0.02/0.02 [1/1.25/1.5/1.75/2% of maximum Health]) magic damage each second to nearby enemies.Damage is increased by 50% against enemies affected by Frost or Permafrost (0.01/0.02/0.02/0.03/0.03 magic damage per second).
+ Sejuani's next basic attack also affects enemies near her target. All affected units are dealt magic damage equal to 4/4.5/5/5.5/6% (+0.03% AP) of their own maximum Health. Sejuani then swings her flail, dealing 40/70/100/130/160 (+0.10) (+0.60 AP) magic damage to nearby enemies over 4 seconds.If this ability is reactivated, Sejuani immediately starts swinging her flail.
E
− Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically.
+ Abilities and basic attacks apply Frost to enemies. Activating Permafrost damages and slows all nearby enemies with Frost.
− Sejuani converts Frost on nearby enemies to Permafrost, dealing 60/110/160/210/260 (+0.50 AP) magic damage and increasing the Movement Speed reduction to 30/40/50/60/70% for 3 seconds.
+ Passive: Abilities and basic attacks apply Frost to enemies for 4 seconds. Active: All nearby enemies with Frost take 80/105/130/155/180 (+0.50 AP) magic damage and are slowed by 50/55/60/65/70% for 1.5 seconds.
R
− Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.
+ Sejuani throws her True Ice bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies. If the bola reaches its maximum range, it shatters and slows nearby enemies.
− Sejuani throws her weapon, stunning the first enemy champion hit for 2 seconds and all other nearby enemies for 1 second. All affected targets take 150/250/350 (+0.80 AP) magic damage and are affected by Frost.
+ Sejuani throws her True Ice bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for 1.25/1.5/1.75 seconds. If the bola reaches its maximum range, it shatters and slows enemies by 30% for 1.25/1.5/1.75 seconds instead.(+0.80 AP) magic damage.
Sejuani