10.16.1 → 10.18.1
Q
− Sejuani charges, dealing 80/130/180/230/280 (+0.60 AP) magic damage to enemies and knocking them up. The charge ends after hitting an enemy champion.
+ Sejuani charges, dealing {{ totaldamagetooltip }} magic damage to enemies and Knocking them Up for 0.5 seconds. The charge ends after hitting an enemy champion.
W
− Sejuani swings her flail, dealing 20/25/30/35/40 Frost to enemies hit and knocking minions and monsters back.Frost and slowing enemies hit by 75% for 0.25 second.
+ Sejuani swings her flail, dealing {{ firsthitdamagetooltip }} physical damage and Knocking Back minions and jungle monsters. She then lashes out again, dealing {{ secondhitdamagetooltip }} physical damage and briefly Slowing targets.Both swings apply stacks of Permafrost.
E
− Frost to enemy champions, large monsters, medium monsters, and large minions.Frost takes 55/105/155/205/255 Frost for {{ f2 }} seconds.
+ Passive: Nearby melee allied champions' Attacks apply a stack to champions and jungle monsters.Active: Sejuani deals {{ totaldamagetooltip }} magic damage to an enemy with 4 stacks and Stuns them for 1 second(s).
R
− Sejuani throws her True Ice bola that deals 100/125/150 (+0.40 AP) magic damage to the first enemy champion hit and stuns them for 1 second.The bola becomes more powerful as it travels, dealing 150/250/350 (+0.80 AP) magic damage, stunning for 1.5 seconds and creating a storm that slows other enemies by 30%. After 2 seconds, the storm deals 150/250/350 (+0.80 AP) magic damage and slows by 80% for 1 second.
+ Sejuani throws her True Ice bola, Stunning and revealing the first enemy champion hit for 1 second and dealing {{ minordamagetooltip }} magic damage.If the bola travels at least 25% of its range, it Stuns and reveals for 1.5 seconds instead. It then also creates an ice storm that Slows surrounding enemies by 80% for 2 seconds. All affected enemies take {{ totaldamagetooltip }} magic damage.
Sejuani