4.20.2 → 4.21.1
| health | 599.6 | → | 600 | Toughness |
| mana | 287.2 | → | 400 | Tempo |
Q
− Charges forward, knocking enemies into the air and dealing magic damage equal to 40/70/100/130/160 (+0.40 AP) plus 4/6/8/10/12% of the target's maximum Health (max 300 damage to monsters). The charge stops after knocking an enemy champion into the air.
+ Charges forward, knocking enemies into the air and dealing 80/125/170/215/260 (+0.40 AP) magic damage. The charge stops after knocking an enemy champion into the air.
W
− Sejuani's next basic attack deals 40/60/80/100/120 (+0.30 AP) bonus magic damage to the target and enemies near it. She then swings her flail, dealing 80/120/160/200/240 (+0.10 [10% bonus HP]) (+0.60 AP) magic damage to nearby enemies over 4 seconds.If this ability is reactivated, Sejuani immediately starts swinging her flail.
+ Sejuani's next basic attack also affects enemies near her target. All affected units are dealt magic damage equal to 4/6/8/10/12% (+0.03% AP) of their own maximum Health. Sejuani then swings her flail, dealing 40/70/100/130/160 (+0.10) (+0.60 AP) magic damage to nearby enemies over 4 seconds.If this ability is reactivated, Sejuani immediately starts swinging her flail.
Sejuani