7.8.1 → 7.9.1
| hp regen | 8.678 | → | 8.5 | Toughness |
| mp regen | 7.206 | → | 7 | Tempo |
| mp regen/lvl | 0.45 | → | 0.7 | Tempo |
| armor | 29.54 | → | 27 | Toughness |
| armor/lvl | 3 | → | 4 | Toughness |
| attack damage | 57.544 | → | 56 | Damage |
| attack damage/lvl | 3.3 | → | 3 | Damage |
| attack_range | 125 | → | 150 | Damage |
| attack speed | 0.583 | → | 0.625 | Damage |
| attack_speed.growth_percent | 1.44 | → | 3 | Damage |
Passive
− Damaging an enemy with an ability or basic attack grants Sejuani bonus Armor and reduces movement-slowing effects on her.
+ <unknown>Sejuani has Frost Armor</unknown>
Q
− Charges forward, dealing magic damage and knocking enemies into the air. The charge stops after knocking an enemy champion into the air.
+ Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion.
− Charges forward, knocking enemies into the air and dealing 80/125/170/215/260 (+0.40 AP) magic damage. The charge stops after knocking an enemy champion into the air.
+ Sejuani charges, dealing 60/90/120/150/180 (+0.40 AP) magic damage to enemies and knocking them up. The charge ends after hitting an enemy champion.
W
− Sejuani's next basic attack deals bonus magic damage to the target and enemies near it. She then spins her flail, dealing magic damage to nearby enemies.
+ Sejuani swings her mace twice, dealing damage and applying Frost stacks.
− Sejuani's next basic attack also affects enemies near her target. All affected units are dealt magic damage equal to 4/4.5/5/5.5/6% (+0.03% AP) of their own maximum Health. Sejuani then swings her flail, dealing 40/70/100/130/160 (+0.10) (+0.60 AP) magic damage to nearby enemies over 4 seconds.If this ability is reactivated, Sejuani immediately starts swinging her flail.
+ Sejuani swings her flail, dealing 30/35/40/45/50 (+{{ f1 }}) physical damage and applying Frost to enemies hit and knocking minions and monsters back.(+{{ f2 }}) physical damage, applying Frost and slowing enemies hit briefly.
E
− Abilities and basic attacks apply Frost to enemies. Activating Permafrost damages and slows all nearby enemies with Frost.
+ Sejuani freezes and stuns an enemy champion that has maximum Frost stacks. Sejuani can damage a frozen enemy to shatter it, dealing massive magic damage.
− Passive: Abilities and basic attacks apply Frost to enemies for 4 seconds. Active: All nearby enemies with Frost take 80/105/130/155/180 (+0.50 AP) magic damage and are slowed by 50/55/60/65/70% for 1.5 seconds.
+ Passive: Nearby melee allied champions' basic attacks apply Frost to enemy champions and large monsters.Active: Target enemy with 4 stacks of Frost takes 40/60/80/100/120 (+0.30 AP) magic damage and is stunned for 1/1.25/1.5/1.75/2 second(s).16
R
− Sejuani throws her True Ice bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies. If the bola reaches its maximum range, it shatters and slows nearby enemies.
+ Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies.
− Sejuani throws her True Ice bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for 1.25/1.5/1.75 seconds. If the bola reaches its maximum range, it shatters and slows enemies by 30% for 1.25/1.5/1.75 seconds instead.(+0.80 AP) magic damage.
+ Sejuani throws her True Ice bola that deals 100/125/150 (+0.40 AP) magic damage to the first enemy champion hit and stuns them for 1 second.(+0.40 AP) magic damage, stunning for 2 seconds and creating a storm that slows other enemies by 30%. After 2 seconds, the storm deals 150/250/350 (+0.80 AP) magic damage and slows by 80% for 3 seconds.
Sejuani