Sett

since 10.1.1 28 changes 1 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

85.0%92.5%100.0%S10S11S12S13S14S15S1615.14.1now
table view
patchsimilarityshared dims
15.14.1100.0%59
15.17.1100.0%59
15.22.1100.0%59
16.5.1 (now)100.0%61
12.20.199.8%61
13.10.199.8%61
13.11.199.8%61
14.10.199.8%61
14.11.199.8%61
15.2.199.8%59
15.7.199.8%59
12.17.199.6%61
12.10.198.7%61
12.13.198.7%61
12.4.197.6%61
11.10.197.5%61
11.11.197.5%61
12.2.197.5%61
11.8.197.4%59
11.9.197.4%59
10.24.196.9%49
11.2.196.9%49
10.18.192.5%47
10.5.192.5%47
10.7.192.5%47
10.8.192.5%47
10.16.192.5%47
10.3.189.9%47
10.1.189.6%47

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+1.8%-3.1%S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
10.3.1-0.3%-0.3%51
10.5.1-2.4%-2.7%51
10.7.10.0%-2.7%51
10.8.10.0%-2.7%51
10.16.1+0.2%-2.4%51
10.18.1+0.5%-2.0%51
10.24.10.0%-2.0%45
11.2.10.0%-2.0%49
11.8.10.0%-2.0%49
11.9.10.0%-2.0%59
11.10.10.0%-2.0%57
11.11.10.0%-2.0%59
12.2.10.0%-2.0%59
12.4.1+0.1%-1.8%59
12.10.1+1.4%-0.4%59
12.13.10.0%-0.4%59
12.17.1+1.0%+0.6%59
12.20.1-0.2%+0.4%59
13.10.10.0%+0.4%59
13.11.10.0%+0.4%59
14.10.10.0%+0.4%59
14.11.10.0%+0.4%59
15.2.10.0%+0.4%57
15.7.10.0%+0.4%57
15.14.1-0.2%+0.2%57
15.17.10.0%+0.2%57
15.22.10.0%+0.2%57
16.5.10.0%+0.2%57

10.1.1 vs 16.5.1 — by dimension

Damage78%Toughness80%Control88%Mobility100%Utility100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage77.8%9
Toughness79.5%8
Control87.6%10
Mobility100.0%4
Utility100.0%4
Tempo100.0%10

89.6% overall · 47 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

10.1.1 16.5.1

armor3733Toughness
armor/lvl44.7Toughness
health600670Toughness
health/lvl93114Toughness
hp regen9.257Toughness
hp regen/lvl0.750.5Toughness
magic resist3228Toughness
magic resist/lvl1.252.050Toughness

Q

description

− Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains movement speed while moving towards enemy champions.

+ Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions.

damage.max_health_percent 0/1/2/3/4 0.010 Damage
tooltip

− Sett itches for a fight, gaining 30% movement speed for 1.5 seconds while moving towards enemy champions.Sett's next two basic attacks deal 0/10/20/30/40 bonus physical damage, plus {{ maxhealthdamagecalc }} of the target's maximum health [0/1/2/3/4% + {{ bonusenemymaxhealthdamage }} per 100 attack damage].Against monsters the damage is capped at 400 per punch.

+ Sett itches for a fight, gaining 30% Move Speed towards enemy champions for 1.5 seconds.Additionally Sett's next two Attacks deal an additional 0/10/20/30/40 plus 0.010 max Health physical damage.{{ spellmodifierdescriptionappend }}

W

cooldown 16/14/12/10/8 18/16.5/15/13.5/12 Tempo
damage.resource_conversion_percent - 0.25 (+0.002 AD) Damage
damage.total - 60/80/100/120/140 Damage
utility.resource_cap - 0.5 Max HP Utility
utility.resource_cap_percent 50 - Utility
utility.shield_percent - 100 Utility
tooltip

− Passive: Sett stores 100% of damage taken as Grit, to a cap of {{ maxgrit }} Grit decays quickly 4 seconds after the damage was taken.Active: Sett winds up a giant punch in a direction, expending all Grit to deal {{ damagecalc }} Grit expended for 3 seconds.

+ Passive: Sett stores 100% of damage taken as Grit, up to 0.5 Max HP. Grit decays quickly 4 seconds after the damage was taken.Active: Sett consumes all Grit, gaining a 100% Grit consumed Shield decaying over 3 seconds. Sett then delivers a massive punch, dealing 60/80/100/120/140 plus 0.25 (+0.002 AD) Grit consumed true damage to enemies in the center (max {{ f1 }} damage). Enemies not in the center instead take physical damage.{{ spellmodifierdescriptionappend }}

E

control.slow_percent 50 70 Control
damage.base 20/50/80/110/140 - Damage
damage.total - 30/50/70/90/110 (+0.6 AD) Damage
tooltip

− Sett smashes enemies on either side of him into each other, dealing 20/50/80/110/140 (+{{ tooltipadratio_e }}) physical damage and slowing them by 50% for 0.5 seconds. If Sett grabbed at least one enemy on each side, all enemies are stunned for 1 second.

+ Sett smashes enemies on either side of him into each other, dealing 30/50/70/90/110 (+0.6 AD) physical damage and Slowing them by 70% for 0.5 seconds. If Sett grabbed at least one enemy on each side, all enemies are Stunned for 1 second.{{ spellmodifierdescriptionappend }}

R

control.slow_duration 1.5 1 Control
damage.base 100/200/300 - Damage
damage.max_health_percent - 30/40/50 Damage
damage.total - 100/200/300 (+1.2 AD) Damage
tooltip

− Sett grabs an enemy champion, carries them forward, then slams them into the ground. All enemies near the impact take 100/200/300 (+{{ tooltipadratio_r }}) (+{{ maxhealthdamagecalc }} of the grabbed enemy's bonus health) physical damage and are slowed by 99% for 1.5 seconds. Enemies take less damage the further they are from where Sett lands.

+ Sett grabs an enemy champion and Suppresses them as he carries them forward, then slams them into the ground, dealing 100/200/300 (+1.2 AD) plus 30/40/50% of the grabbed enemy's bonus Health physical damage to surrounding enemies and Slowing them by 99% for 1 second. Enemies take less damage the further they are from where Sett lands.{{ spellmodifierdescriptionappend }}