10.23.1 → 10.24.1
Q
− Sett itches for a fight, gaining 30% movement speed for 1.5 seconds while moving towards enemy champions.Sett's next two basic attacks deal 0/10/20/30/40 bonus physical damage, plus {{ maxhealthdamagecalc }} of the target's maximum health [1% + {{ bonusenemymaxhealthdamage }} per 100 attack damage].Against monsters the damage is capped at 400 per punch.
+ Sett itches for a fight, gaining 30% Move Speed towards enemy champions for 1.5 seconds.Additionally Sett's next two Attacks deal an additional 0/10/20/30/40 plus {{ maxhealthdamagecalc }} max Health physical damage.
W
− Passive: Sett stores 100% of damage taken as Grit, to a cap of Grit decays quickly 4 seconds after the damage was taken.Active: Sett winds up a giant punch in a direction, expending all Grit to deal {{ damagecalc }} (Grit) as true damage to all enemies in the center line. Enemies not in the center line take physical damage instead.Maximum Damage: {{ f1 }}Grit expended for 3 seconds.
+ Passive: Sett stores 100% of damage taken as Grit, up to {{ maxgrit }}. Grit decays quickly 4 seconds after the damage was taken.Active: Sett consumes all Grit, gaining 100% Grit consumed Shield decaying over 3 seconds. Sett then delivers a massive punch, dealing {{ damagecalc }} plus {{ damageconversion }} Grit consumed true damage to enemies in the center (max {{ f1 }} damage). Enemies not in the center instead take physical damage.
E
− Sett smashes enemies on either side of him into each other, dealing 30/50/70/90/110 (+{{ tooltipadratio_e }}) physical damage and slowing them by 50% for 0.5 seconds. If Sett grabbed at least one enemy on each side, all enemies are stunned for 1 second.
+ Sett smashes enemies on either side of him into each other, dealing {{ damagecalc }} physical damage and Slowing them by 50% for 0.5 seconds. If Sett grabbed at least one enemy on each side, all enemies are Stunned for 1 second.
R
− Sett grabs an enemy champion, carries them forward, then slams them into the ground. All enemies near the impact take 100/200/300 (+{{ tooltipadratio_r }}) (+{{ maxhealthdamagecalc }} of the grabbed enemy's bonus health) physical damage and are slowed by 99% for 1 second. Enemies take less damage the further they are from where Sett lands.
+ Sett grabs an enemy champion and Suppresses them as he carries them forward, then slams them into the ground, dealing 100/200/300 plus 30/40/50% of the grabbed enemy's bonus Health physical damage to surrounding enemies and Slowing them by 99% for 1 second. Enemies take less damage the further they are from where Sett lands.
Sett