12.12.1 → 12.13.1
Q
− Sett itches for a fight, gaining 30% Move Speed towards enemy champions for 1.5 seconds.Additionally Sett's next two Attacks deal an additional 0/10/20/30/40 plus 0.010 max Health physical damage.
+ Sett itches for a fight, gaining 30% Move Speed towards enemy champions for 1.5 seconds.Additionally Sett's next two Attacks deal an additional 0/10/20/30/40 plus 0.010 max Health physical damage.{{ spellmodifierdescriptionappend }}
W
− Passive: Sett stores 100% of damage taken as Grit, up to 0.5 Max HP. Grit decays quickly 4 seconds after the damage was taken.Active: Sett consumes all Grit, gaining a 100% Grit consumed Shield decaying over 3 seconds. Sett then delivers a massive punch, dealing 60/80/100/120/140 plus 0.25 (+0.002 AD) Grit consumed true damage to enemies in the center (max {{ f1 }} damage). Enemies not in the center instead take physical damage.
+ Passive: Sett stores 100% of damage taken as Grit, up to 0.5 Max HP. Grit decays quickly 4 seconds after the damage was taken.Active: Sett consumes all Grit, gaining a 100% Grit consumed Shield decaying over 3 seconds. Sett then delivers a massive punch, dealing 60/80/100/120/140 plus 0.25 (+0.002 AD) Grit consumed true damage to enemies in the center (max {{ f1 }} damage). Enemies not in the center instead take physical damage.{{ spellmodifierdescriptionappend }}
E
− Sett smashes enemies on either side of him into each other, dealing 30/50/70/90/110 (+0.6 AD) physical damage and Slowing them by 50% for 0.5 seconds. If Sett grabbed at least one enemy on each side, all enemies are Stunned for 1 second.
+ Sett smashes enemies on either side of him into each other, dealing 30/50/70/90/110 (+0.6 AD) physical damage and Slowing them by 50% for 0.5 seconds. If Sett grabbed at least one enemy on each side, all enemies are Stunned for 1 second.{{ spellmodifierdescriptionappend }}
R
− Sett grabs an enemy champion and Suppresses them as he carries them forward, then slams them into the ground, dealing 100/200/300 (+1.2 AD) plus 30/40/50% of the grabbed enemy's bonus Health physical damage to surrounding enemies and Slowing them by 99% for 1 second. Enemies take less damage the further they are from where Sett lands.
+ Sett grabs an enemy champion and Suppresses them as he carries them forward, then slams them into the ground, dealing 100/200/300 (+1.2 AD) plus 30/40/50% of the grabbed enemy's bonus Health physical damage to surrounding enemies and Slowing them by 99% for 1 second. Enemies take less damage the further they are from where Sett lands.{{ spellmodifierdescriptionappend }}
Sett