0.151.2 → 10.21.1
| armor | 17.75 | → | 32 | Toughness |
| armor/lvl | 3.25 | → | 3 | Toughness |
| attack damage | 55.52 | → | 68 | Damage |
| attack damage/lvl | 3.188 | → | 4 | Damage |
| attack_range | 125 | → | 175 | Damage |
| attack speed | 0.625 | → | 0.679 | Damage |
| attack_speed.growth_percent | 1.63 | → | 1.3 | Damage |
| health | 403 | → | 545 | Toughness |
| health/lvl | 104 | → | 73 | Toughness |
| hp regen | 7.9 | → | 7.5 | Toughness |
| hp regen/lvl | 0.95 | → | 0.8 | Toughness |
| magic resist | 30 | → | 32.1 | Toughness |
| mana | 200 | → | 330 | Tempo |
| mana/lvl | 40 | → | 42 | Tempo |
| mp regen | 6.3 | → | 8 | Tempo |
| mp regen/lvl | 0.4 | → | 0.6 | Tempo |
| move speed | 320 | → | 345 | Mobility |
Passive
− Sion has a 40% chance to ignore up to 30/40/50 damage each time he is attacked.
+ After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.
Q
− Sion's stare terrifies a single enemy, dealing damage and stunning them.
+ Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.
− Blasts a single enemy, dealing 70/125/180/240/300 (+0.90 AP) magic damage and stunning for 1.5 seconds.
+ Sion charges up a heavy blow for up to 2 seconds. When released, he deals 30/50/70/90/110 (+0.60 AD) to 70/135/200/265/330 (+1.80 AD) physical damage to enemies hit (60% damage to minions, 150% damage to monsters) and briefly slows them.If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.
W
− Sion surrounds himself with a damage-absorbing shield. If the shield is not destroyed in 10 seconds then it will explode, dealing damage to surrounding enemies. Cast again after 4 seconds to manually detonate.
+ Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.
− Sion surrounds himself with a shield which absorbs 100/150/200/250/300 (+0.90 AP) damage. If the shield is not destroyed in 10 seconds, it will explode, dealing 100/150/200/250/300 (+0.90 AP) magic damage to surrounding enemies.Cast again after 4 seconds to manually detonate.
+ Passive: Sion gains 4 maximum Health when he kills a unit (15 for champion kills, assists, large minions and large monsters). Active: Sion shields himself for 50/75/100/125/150 (+0.40 AP) (+{{ f2 }} HP) (8/9/10/11/12% of maximum Health) for 6 seconds. After 3 seconds, while the shield holds, Sion can reactivate to deal 40/65/90/115/140 (+0.40 AP) plus 10/11/12/13/14% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.
E
− While active Sion gains Attack Damage at the cost of Health on each basic attack. Additonally, he permanently increases his maximum Health whenever he kills a unit.
+ Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.
− Toggle: Sion's Attack Damage is increased by 25/35/45/55/65 and he permanently gains 1/1.5/2/2.5/3 maximum Health per kill.+1/1.50/2/2.50/3
+ Sion fires a shockwave, dealing 65/100/135/170/205 (+0.55 AP) magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range). Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by 40/45/50/55/60% for 2.5 seconds and have their Armor reduced by 20% for 4 seconds.
R
− Sion consumes some of his enemies' life force on each attack, leeching health to himself and nearby allies. The smell of flesh also renews Sion's fervor, increasing his Attack Speed.
+ Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.
− Grants Sion 50/75/100% Life Steal and 50% Attack Speed for 20 seconds. Additionally, Sion's basic attacks heal surrounding allies for 25/37.5/50% of the damage dealt.
+ Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.When Sion collides with an enemy champion or wall, he deals {{ mindamagetotal }} physical damage and knocks up enemies in a small area for 0.75 seconds. Enemies in a larger area take the same damage and are slowed by 35/40/45% for 3 seconds.The damage increases to {{ maxdamagetotal }} and the stun increases to 1.75 seconds as Sion charges farther.
Sion