10.21.1 → 10.22.1
Q
− Sion charges up a heavy blow for up to 2 seconds. When released, he deals 30/50/70/90/110 (+0.60 AD) to 70/135/200/265/330 (+1.80 AD) physical damage to enemies hit (60% damage to minions, 150% damage to monsters) and briefly slows them.If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.
+ Begin Charging: Sion charges a heavy blow for up to 2 seconds.Release: Sion slams his axe down, breifly Slowing and dealing between {{ mindamagetotal }} and {{ maxdamagetotal }} physical damage based on charge time. If Sion charged for at least 1 second, enemies are Knocked Up and Stunned for between 1.25 to 2.25 seconds based on charge time.
W
− Passive: Sion gains 4 maximum Health when he kills a unit (15 for champion kills, assists, large minions and large monsters). Active: Sion shields himself for 50/75/100/125/150 (+0.40 AP) (+{{ f2 }} HP) (8/9/10/11/12% of maximum Health) for 6 seconds. After 3 seconds, while the shield holds, Sion can reactivate to deal 40/65/90/115/140 (+0.40 AP) plus 10/11/12/13/14% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.
+ Passive: Sion gains 4 max Health when he kills a unit, or 15 for champion takedowns, large minions and large monsters.Active: Sion gains {{ totalshield }} for 6 seconds. After 3 seconds if the shield still holds, Sion can Recast to detonate the shield to deal {{ totaldamage }} plus 10/11/12/13/14% max Health magic damage
E
− Sion fires a shockwave, dealing 65/100/135/170/205 (+0.55 AP) magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range). Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by 40/45/50/55/60% for 2.5 seconds and have their Armor reduced by 20% for 4 seconds.
+ Sion fires a shockwave, dealing {{ totaldamage }} magic damage, Slowing them by 40/45/50/55/60% for 2.5 seconds and removing 20% Armor Armor for 2.5 seconds. Non-champions hit are Knocked Back. Enemies hit by a Knocked Back unit take the same damage and effects.
R
− Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.When Sion collides with an enemy champion or wall, he deals {{ mindamagetotal }} physical damage and knocks up enemies in a small area for 0.75 seconds. Enemies in a larger area take the same damage and are slowed by 35/40/45% for 3 seconds.The damage increases to {{ maxdamagetotal }} and the stun increases to 1.75 seconds as Sion charges farther.
+ Sion charges Unstoppably in a direction for 8 seconds, turning towards the mouse cursor. Sion stops on colliding with an enemy champion or wall or on Recasting this Ability. At the end of the charge, Sion deals between {{ mindamagetotal }} and {{ maxdamagetotal }} physical damage based on distance travelled. Enemies close to Sion are Stunned for between 0.75 and 1.75 seconds based on distance travelled. Enemies in a larger area are Slowed by 35/40/45% for 3 seconds
Sion