4.17.1 → 4.18.1
| health | 403 | → | 420 | Toughness |
| health/lvl | 104 | → | 70 | Toughness |
| hp regen | 7.9 | → | 8.5 | Toughness |
| hp regen/lvl | 0.95 | → | 1 | Toughness |
| mana/lvl | 40 | → | 45 | Tempo |
| mp regen | 6.3 | → | 7 | Tempo |
| mp regen/lvl | 0.4 | → | 0.6 | Tempo |
| armor | 21.75 | → | 18 | Toughness |
| armor/lvl | 3.25 | → | 3 | Toughness |
| attack damage | 55.52 | → | 53 | Damage |
| attack damage/lvl | 3.188 | → | 4 | Damage |
| attack_range | 125 | → | 150 | Damage |
| attack speed | 0.625 | → | 0.575 | Damage |
| attack_speed.growth_percent | 1.63 | → | 1.3 | Damage |
Passive
− Sion has a 40% chance to ignore up to 30/40/50 damage each time he is attacked.
+ After being killed Sion will reanimate himself, but his Health rapidly decays while he is reanimated.He can move and attack during this time. He gains 100% Lifesteal, attacks extremely fast and will deal an additional 10% of his target's maximum Health on hit. Max 75 bonus damage against monsters.All of his abilities are replaced with Death Surge, which grants him a burst of Movement Speed.
Q
− Sion's stare terrifies a single enemy, dealing damage and stunning them.
+ Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.
− Blasts a single enemy, dealing 70/125/180/240/300 (+0.90 AP) magic damage and stunning for 1.5 seconds.
+ Sion charges up a heavy blow for up to 2 seconds. When released, he deals (+{{ f1 }} AD) to (+{{ f2 }} AD) physical damage to enemies in the area (60% damage to minions). Enemies hit are briefly slowed.If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.
W
− Sion surrounds himself with a damage-absorbing shield. If the shield is not destroyed in 10 seconds then it will explode, dealing damage to surrounding enemies. Cast again after 4 seconds to manually detonate.
+ Sion shields himself and can reactivate after 2 seconds to deal Magic Damage to enemies nearby.
− Sion surrounds himself with a shield which absorbs 100/150/200/250/300 (+0.90 AP) damage. If the shield is not destroyed in 10 seconds, it will explode, dealing 100/150/200/250/300 (+0.90 AP) magic damage to surrounding enemies.Cast again after 4 seconds to manually detonate.
+ Passive: Sion gains 2 maximum Health whenever he kills a unit (8 for large monster and champion kill or assist). Current Bonus: {{ f1 }} Active: Sion shields himself for 30/55/80/105/130 (+0.40 AP) (+{{ f2 }}) (10% of maximum Health) for 6 seconds. After 2 seconds, while the shield holds Sion can reactivate to deal 40/65/90/115/140 (+0.40 AP) plus 10/11/12/13/14% of the target's maximum Health as magic damage to enemies around himself. Max 400 bonus damage against minions and monsters.
E
− While active Sion gains Attack Damage at the cost of Health on each basic attack. Additonally, he permanently increases his maximum Health whenever he kills a unit.
+ Sion fires a short range shockwave that damages and slows the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging and slowing all enemies that it passes through.
− Toggle: Sion's Attack Damage is increased by 25/35/45/55/65 and he permanently gains 1/1.5/2/2.5/3 maximum Health per kill. This bonus is doubled against Champions, large minions and large monsters+1/1.50/2/2.50/3
+ Sion fires a short range shockwave, dealing 70/105/140/175/210 (+0.40 AP) magic damage to the first target hit, slowing it by 40/45/50/55/60%, and reducing its Armor by 20% for 2.5 seconds.If the target is not a champion, they will be knocked back. All enemies that the knocked back unit passes through will take 50% bonus damage and be slowed by 40/45/50/55/60%.
R
− Sion consumes some of his enemies' life force on each attack, leeching Health to himself and nearby allies. The smell of flesh also renews Sion's fervor, increasing his Attack Speed.
+ Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.
− Grants Sion 50/75/100% Life Steal and 50% Attack Speed for 20 seconds. Additionally, Sion's basic attacks heal surrounding allies for 25/37.5/50% of the damage dealt.
+ Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.(+{{ f1 }} AD) physical damage and knocks up and stuns enemies in small area for 0.75 seconds. Enemies in a larger area take the same damage and have their Movement Speed slowed by 40/45/50% for 3 seconds.(+{{ f2 }} AD) and the stun duration increases to 1.75 seconds as Sion charges farther.
Sion