6.6.1 → 6.7.1
Passive
− After being killed, Sion will reanimate himself with rapidly decaying Health.He can move and attack during this time. He gains 100% Lifesteal, attacks extremely fast and will deal an additional 10% of his target's maximum Health as physical damage on hit. Max 75 bonus damage against monsters.All of his abilities are replaced with Death Surge, which grants him a burst of Movement Speed.
+ After being killed, Sion will reanimate with rapidly decaying Health. His attacks become very rapid, gain 100% Lifesteal and deal bonus damage equal to 10% of his target's maximum Health (max 75 to monsters).All his abilities are replaced with Death Surge, which grants a burst of Movement Speed.
Q
− Sion charges up a heavy blow for up to 2 seconds. When released, he deals 20/40/60/80/100 (+0.60 AD) to 60/120/180/240/300 (+1.80 AD) physical damage to enemies in the area (60% damage to minions). Enemies hit are briefly slowed.If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.
+ Sion charges up a heavy blow for up to 2 seconds. When released, he deals 20/40/60/80/100 (+0.60 AD) to 60/120/180/240/300 (+1.80 AD) physical damage to enemies hit (60% damage to minions) and briefly slows them.If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.
W
− Passive: Sion gains 2 maximum Health whenever he kills a unit (10 for large monster and champion kill or assist). Current Bonus: 0.10 Active: Sion shields himself for 30/55/80/105/130 (+0.40 AP) (+{{ f2 }}) (6/7/8/9/10% of maximum Health) for 6 seconds. After 3 seconds, while the shield holds, Sion can reactivate to deal 40/65/90/115/140 (+0.40 AP) plus 10/11/12/13/14% of the target's maximum Health as magic damage to enemies around himself. Max 400 bonus damage against minions and monsters.
+ Passive: Sion gains 2 maximum Health when he kills a unit (10 for large monsters and champion kills or assists). Current Bonus: 0.10 Active: Sion shields himself for 30/55/80/105/130 (+0.40 AP) (+{{ f2 }}) (6/7/8/9/10% of maximum Health) for 6 seconds. After 3 seconds, while the shield holds, Sion can reactivate to deal 40/65/90/115/140 (+0.40 AP) plus 10/11/12/13/14% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.
E
− Sion fires a short range shockwave, dealing 70/105/140/175/210 (+0.40 AP) magic damage to the first target hit, slowing it by 40/45/50/55/60%, and reducing its Armor by 20% for 2.5 seconds.If the target is not a champion, they will be knocked back. All enemies that the knocked back unit passes through will take 30% bonus damage and be slowed by 40/45/50/55/60%.
+ Sion fires a shockwave, dealing 70/105/140/175/210 (+0.40 AP) magic damage to the first enemy hit, slowing it by 40/45/50/55/60%, and reducing its Armor by 20% for 2.5 seconds.If the target is not a champion, it will be knocked back. Enemies that the knocked back unit collides with take 30% bonus damage and are slowed by 40/45/50/55/60%.
R
− Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.(+0.40 AD) physical damage and knocks up and stuns enemies in a small area for 0.75 seconds. Enemies in a larger area take the same damage and have their Movement Speed slowed by 40/45/50% for 3 seconds.(+0.80 AD) and the stun duration increases to 1.75 seconds as Sion charges farther.
+ Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.(+0.40 AD) physical damage and knocks up enemies in a small area for 0.75 seconds. Enemies in a larger area take the same damage and are slowed by 40/45/50% for 3 seconds.(+0.80 AD) and the stun increases to 1.75 seconds as Sion charges farther.
Sion