0.151.2 → 10.22.1
| armor | 19 | → | 38 | Toughness |
| attack damage | 54.1 | → | 65 | Damage |
| attack damage/lvl | 4.2 | → | 4.5 | Damage |
| health | 440 | → | 601.28 | Toughness |
| health/lvl | 96 | → | 90 | Toughness |
| hp regen | 7.5 | → | 9 | Toughness |
| magic resist | 30 | → | 32.1 | Toughness |
| mana | 205 | → | 320 | Tempo |
| mp regen | 6.45 | → | 7.206 | Tempo |
| move speed | 320 | → | 335 | Mobility |
Passive
− Basic attacks lower all ability cooldowns by 0.5 seconds. Double effect when attacking champions.
+ Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing close to them. When near crystals his team owns, Skarner gains movement speed, attack speed, and increased mana regeneration.
Q
− Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage and slows all targets hit.
+ Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage.
− Skarner deals 25/40/55/70/85 (+0.80 AD) physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck.(+0.40 AP) bonus magic damage and slows by 20/25/30/35/40% for 2 seconds.
+ Skarner slashes wildly, causing all nearby enemies to take physical damage equal to {{ qbadratiotooltip }} plus 0.5/1/1.5/2/2.5% of their maximum health. If a unit is struck, he charges himself with energy for 5 seconds, causing Crystal Slash to strike twice and deal 100% (+{{ qapratiotooltip }}) additional magic damage. Basic attacks against non-structures lower Crystal Slash's cooldown by 0.25 seconds (quadrupled against champions).
W
− Skarner gains a shield, and while the shield persists his movement speed and attack speed are both increased.
+ Skarner gains a shield and has increased Movement Speed while the shield persists.
− Skarner is shielded for 70/115/160/205/250 (+0.60 AP) damage for 6 seconds. While the shield persists, Skarner gains 30/35/40/45/50% Attack Speed and 15/17/19/21/23% increased Movement Speed.
+ Skarner is shielded for {{ f1 }} (10/11/12/13/14% of his maximum health) (+0.80 AP) damage for 6 seconds. While the shield persists, Skarner gains movement speed that ramps up to 16/20/24/28/32% over 3 seconds.
E
− Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Striking enemies will consume the mark to heal Skarner. Killing targets outright will also activate the heal.
+ Skarner summons a blast of crystalline energy which deals damage to enemies struck and slows them. Basic attacking these enemies within a short window will stun them.
− Skarner deals 80/120/160/200/240 (+0.70 AP) magic damage to enemies in a line and marks them for 6 seconds.(+0.30 AP). Killing targets outright will also activate the heal. (Each activation heals for 50% less.)
+ Passive: Crystallizing enemies with Fracture and Impale grants Crystal Charge for the disable duration and reduces the cooldown of Fracture by the same amount.Active: Skarner summons a blast of crystalline energy, dealing 40/65/90/115/140 (+0.20 AP) magic damage, slowing targets hit by 30/35/40/45/50% for 2.5 seconds.Enemies hit by Fracture are afflicted with Crystal Venom for 5 seconds, causing Skarner's next basic attack against them to deal 30/50/70/90/110 additional physical damage and stun the target for 1.25 second.
R
− Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
+ Skarner suppresses an enemy champion and deals damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, the target will be dealt additional damage.
− Skarner suppresses an enemy champion for 1.75 seconds and deals 100/150/200 (+0.50 AP) magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt an additional 100/150/200 (+0.50 AP) magic damage.
+ Skarner suppresses an enemy champion for 1.75 seconds, dealing {{ physicaldamage }} physical damage plus {{ magicdamage }} magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.
Skarner