0.151.2 → 16.6.1
| armor | 19 | → | 33 | Toughness |
| armor/lvl | 3.8 | → | 4.5 | Toughness |
| attack damage | 54.1 | → | 63 | Damage |
| attack damage/lvl | 4.2 | → | 5 | Damage |
| attack_range | 125 | → | 150 | Damage |
| attack_speed.growth_percent | 2.1 | → | 2 | Damage |
| health | 440 | → | 630 | Toughness |
| health/lvl | 96 | → | 110 | Toughness |
| hp regen/lvl | 0.85 | → | 0.75 | Toughness |
| magic resist | 30 | → | 32 | Toughness |
| magic resist/lvl | 1.25 | → | 2.050 | Toughness |
| mana | 205 | → | 320 | Tempo |
| mp regen | 6.45 | → | 7.2 | Tempo |
| mp regen/lvl | 0.45 | → | 0.75 | Tempo |
| move speed | 320 | → | 335 | Mobility |
Passive
− Basic attacks lower all ability cooldowns by 0.5 seconds. Double effect when attacking champions.
+ Skarner's Attacks, Shattered Earth, Upheaval, and Impale, apply Quaking. At max stacks of Quaking, enemies take max Health magic damage over its duration.
Q
− Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage and slows all targets hit.
+ Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.
− Skarner deals 25/40/55/70/85 (+0.80 AD) physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck.(+0.40 AP) bonus magic damage and slows by 20/25/30/35/40% for 2 seconds.
+ Skarner rips a boulder from the ground, empowering his next 3 Attacks with 15/20/25/30/35% Attack Speed and dealing 0/10/20/30/40 (+0.900 AD) (+0.030 Max HP) physical damage to surrounding enemies. His final Attack will deal an additional 11% max Health physical damage and Slow affected foes by 40% for 1s.Recast: Skarner ends this Ability and throws his boulder, dealing {{ spell.skarnerq:abilitydamage }} + {{ spell.skarnerq:maxhppercent*100 }}% max Health physical damage, and additionally Slowing the first enemy hit — and any other surrounding enemies — by {{ spell.skarnerq:slowpercent*100 }}% for {{ spell.skarnerq:slowduration }}s.{{ spellmodifierdescriptionappend }}
W
− Skarner gains a shield, and while the shield persists his movement speed and attack speed are both increased.
+ Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes.
− Skarner is shielded for 70/115/160/205/250 (+0.60 AP) damage for 6 seconds. While the shield persists, Skarner gains 30/35/40/45/50% Attack Speed and 15/17/19/21/23% increased Movement Speed.
+ Skarner gains 0.080 Max HP Shield for 2.5s and triggers an earthquake that deals 30/50/70/90/110 (+0.8 AP) magic damage and Slows nearby enemies by 20% for 1s.{{ spellmodifierdescriptionappend }}
E
− Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Striking enemies will consume the mark to heal Skarner. Killing targets outright will also activate the heal.
+ Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them.
− Skarner deals 80/120/160/200/240 (+0.70 AP) magic damage to enemies in a line and marks them for 6 seconds.(+0.30 AP). Killing targets outright will also activate the heal. (Each activation heals for 50% less.)
+ Skarner charges forward, steering toward the chosen direction and ignoring terrain. If he runs into a champion or large monster, Skarner drags them along for the rest of his charge.Colliding into a wall with an enemy in tow deals 0/30/60/90/120 (+1.2 AD) (+0.060 Max HP) physical damage to the enemy and Stuns them for 1.1s.Skarner can Recast this Ability to end his charge early.{{ spellmodifierdescriptionappend }}
R
− Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
+ Skarner's tails lash forward to suppress enemy champions. Once suppressed, the victims will be dragged along by Skarner as he moves around.
− Skarner suppresses an enemy champion for 1.75 seconds and deals 100/150/200 (+0.50 AP) magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt an additional 100/150/200 (+0.50 AP) magic damage.
+ Skarner's tails lash forward, dealing 50/150/250 (+1 AP) magic damage and Suppressing the first 3 champions he hits for 1.5s. Those hit are dragged along by Skarner for the duration of this Ability.If Skarner hits at least one champion he gains 40% Move Speed for 1.5 seconds.If Shattered Earth is active, Skarner will cast Upheaval first.{{ spellmodifierdescriptionappend }}
Skarner