11.1.1 → 11.2.1
Q
− Skarner slashes wildly, causing all nearby enemies to take physical damage equal to {{ qbadratiotooltip }} plus 0.5/1/1.5/2/2.5% of their maximum health. If a unit is struck, he charges himself with energy for 5 seconds, causing Crystal Slash to strike twice and deal 100% (+{{ qapratiotooltip }}) additional magic damage. Basic attacks against non-structures lower Crystal Slash's cooldown by 0.25 seconds (quadrupled against champions).
+ Passive: Attacks against champions reduce this Ability's Cooldown by 1 second(s). Attacks against minions reduce it by 0.25 second(s).Active: Skarner slashes wildly, dealing {{ qdamagecalc }} plus 0.5/1/1.5/2/2.5% max Health physical damage to nearby enemies. If at least one enemy was hit, Skarner becomes charged for 5 seconds. While charged, this Ability deals an addtional {{ bonusqdamagecalc }} plus 0.5/1/1.5/2/2.5% max Health magic damage.
W
− Skarner is shielded for {{ f1 }} (10/11/12/13/14% of his maximum health) (+0.80 AP) damage for 6 seconds. While the shield persists, Skarner gains movement speed that ramps up to 16/20/24/28/32% over 3 seconds.
+ Skarner gains {{ totalshield }} Shield for 6 seconds. While active, Skarner gains 8/10/12/14/16% Move Speed, increasing up to 16/20/24/28/32% Move Speed over 3 seconds.
E
− Passive: Crystallizing enemies with Fracture and Impale grants Crystal Charge for the disable duration and reduces the cooldown of Fracture by the same amount.Active: Skarner summons a blast of crystalline energy, dealing 40/65/90/115/140 (+0.20 AP) magic damage, slowing targets hit by 30/35/40/45/50% for 2.5 seconds.Enemies hit by Fracture are afflicted with Crystal Venom for 5 seconds, causing Skarner's next basic attack against them to deal 30/50/70/90/110 additional physical damage and stun the target for 1.25 second.
+ Passive: Consuming this Ability's mark or using Impale reduces this Abilty's Cooldown by the duration of the crowd control.Active: Skarner blasts crystalline energy, dealing {{ totalmagicdamage }} magic damage, Slowing by 30/35/40/45/50% for 2.5 seconds, and marking for 5 seconds. Skarner's next Attack against a marked enemy consumes it to deal an additional 30/50/70/90/110 physical damage and Stun for 1.25 second(s).
R
− Skarner suppresses an enemy champion for 1.75 seconds, dealing {{ physicaldamage }} physical damage plus {{ magicdamage }} magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.
+ Skarner impales an enemy champion, Suppressing them for 1.75 seconds, dealing {{ physicaldamage }} physical damage and {{ magicdamage }} magic damage at the beggining and end of the duration. While Suppressing, Skarner can move and will drag his helpless victim around with him.
Skarner