11.7.1 → 11.8.1
Q
damage.base - → 0.2 AD Damage
damage.bonus - → 0.2 AD (+0.3 AP) Damage
W
utility.shield - → 0.8 AP Utility
E
damage.base - → 40/65/90/115/140 (+0.2 AP) Damage
R
damage.base - → -20/20/60 (+0.5 AP) Damage
damage.physical_component - → 0.6 AD Damage
Skarner