14.6.1 → 14.7.1
| health/lvl | 99 | → | 102 | Toughness |
| hp regen | 9 | → | 7.5 | Toughness |
| hp regen/lvl | 0.85 | → | 0.75 | Toughness |
| armor | 38 | → | 33 | Toughness |
| armor/lvl | 5 | → | 4.8 | Toughness |
| attack damage | 65 | → | 60 | Damage |
| attack damage/lvl | 4.5 | → | 3 | Damage |
| attack_range | 125 | → | 150 | Damage |
| attack_speed.growth_percent | 2.1 | → | 2 | Damage |
Passive
− Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing close to them. When near crystals his team owns, Skarner gains Move Speed, attack speed, and increased mana regeneration.
+ Skarner's Attacks, <unknown>Shattered Earth</unknown>, <unknown>Upheaval</unknown>, and <unknown>Impale</unknown>, apply <keywordMajor>Quaking</keywordMajor>. At max stacks of <keywordMajor>Quaking</keywordMajor>, enemies take <magicDamage>max-Health magic damage</magicDamage> over its duration.
Q
− Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage.
+ Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.
− Skarner slashes wildly, dealing 0.2 AD plus 0.5/1/1.5/2/2.5% max Health physical damage to nearby enemies. If at least one enemy was hit, Skarner becomes charged for 5 seconds. While charged, this Ability deals an additional 0.2 AD plus 0.5/1/1.5/2/2.5% max Health magic damage.Attacks against champions reduce this Ability's Cooldown by 1 second.Attacks against non-structures reduce it by 0.25 seconds.{{ spellmodifierdescriptionappend }}
+ Skarner rips a boulder from the ground, empowering his next 3 Attacks with 15/20/25/30/35% Attack Speed and dealing {{ abilitydamage }} physical damage to surrounding enemies. His final Attack will deal an additional 15% max-Health physical damage and Slow affected foes by 40% for 1.25s.Recast: Skarner ends Shattered Earth and throws his boulder, dealing {{ spell.skarnerq:abilitydamage }} + {{ spell.skarnerq:maxhppercent*100 }}% max-Health physical damage, and additionally Slowing the first enemy hit — and any other surrounding enemies — by {{ spell.skarnerq:slowpercent*100 }}% for {{ spell.skarnerq:slowduration }}s.{{ spellmodifierdescriptionappend }}
W
− Skarner gains a shield and has increased Move Speed while the shield persists.
+ Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes.
− Skarner gains 0.8 AP Shield for 6 seconds. While active, Skarner gains 8/10/12/14/16% Move Speed, increasing up to 16/20/24/28/32% Move Speed over 3 seconds.{{ spellmodifierdescriptionappend }}
+ Skarner gains {{ initialshield }} Shield for 2.5s and triggers an earthquake that deals 30/60/90/120/150 magic damage and Slows nearby enemies by 15/20/25/30/35% for 1s.{{ spellmodifierdescriptionappend }}
E
− Skarner summons a blast of crystalline energy which deals damage to enemies struck and slows them. Basic attacking these enemies within a short window will stun them.
+ Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them.
− Skarner blasts crystalline energy, dealing 40/65/90/115/140 (+0.2 AP) magic damage, Slowing by 30/35/40/45/50% for 2.5 seconds, and marking for 5 seconds. Skarner's next Attack against a marked enemy consumes it to deal an additional 30/50/70/90/110 physical damage and Stun for 1.25 seconds.Consuming this Ability's mark or using Impale reduces this Ability's Cooldown by the duration of the crowd control.{{ spellmodifierdescriptionappend }}
+ Skarner charges forward, steering toward the chosen direction and ignoring terrain. If he runs into a Champion or large monster, Skarner drags them along for the rest of his charge.Colliding into a wall with an enemy in tow deals {{ pindamage }} physical damage to the enemy and Stuns them for 1.5s.Skarner can Recast this Ability to end his charge early.Successful wall collisions reduce this Ability's cooldown to 65%.{{ spellmodifierdescriptionappend }}
R
− Skarner suppresses an enemy champion and deals damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, the target will be dealt additional damage.
+ Skarner's tails lash forward to suppress enemy champions. Once suppressed, the victims will be dragged along by Skarner as he moves around.
− Skarner impales an enemy champion, Suppressing them for 1.75 seconds, dealing 0.6 AD physical damage and -20/20/60 (+0.5 AP) magic damage at the beginning and end of the duration. While Suppressing, Skarner can move and will drag his helpless victim around with him.{{ spellmodifierdescriptionappend }}
+ Skarner's tails lash forward, dealing 50/150/250 (+1 AP) magic damage and Suppressing the first 3 Champions he hits for 1.5s. Those hit are dragged along by Skarner for the duration of this Ability.If Skarner hits at least one Champion he gains 40% Move Speed for 1.5 seconds.If Shattered Earth is active, Skarner will cast Upheaval first.{{ spellmodifierdescriptionappend }}
Skarner