4.1.43 → 4.2.1
Q
− Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage and slows all targets hit.
+ Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage. Whenever he hits a target with Crystal Slash he gains a stacking buff that increases his attack speed for a few seconds.
− Skarner deals 25/40/55/70/85 (+0.80 AD) physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck.(+0.40 AP) bonus magic damage and slows by 20/25/30/35/40% for 2 seconds.
+ Skarner deals 25/40/55/70/85 (+0.80 AD) physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for 5 seconds and gains 8/10/12/14/16% attack speed for 5 seconds, stacking up to 3 times.(+0.40 AP) bonus magic damage.
W
− Skarner gains a shield, and while the shield persists his movement speed and attack speed are both increased.
+ Skarner gains a shield, and while the shield persists his movement speed is increased.
− Skarner is shielded for 70/115/160/205/250 (+0.60 AP) damage for 6 seconds. While the shield persists, Skarner gains 30/35/40/45/50% Attack Speed and 15/17/19/21/23% increased Movement Speed.
+ Skarner is shielded for 80/135/190/245/300 (+0.80 AP) damage for 6 seconds. While the shield persists, Skarner gains 16/20/24/28/32% increased Movement Speed that ramps up over 3 seconds.
E
− Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Striking enemies will consume the mark to heal Skarner. Killing targets outright will also activate the heal.
+ Skarner summons a blast of crystalline energy which deals damage to enemies struck and slows them.
− Skarner deals 80/120/160/200/240 (+0.70 AP) magic damage to enemies in a line and marks them for 6 seconds.(+0.30 AP). Killing targets outright will also activate the heal. (Each activation heals for 50% less.)
+ Skarner summons a blast of crystalline energy which deals 80/120/160/200/240 (+0.70 AP) magic damage to enemies hit and slows them by 30/35/40/45/50% for 2.5 seconds.
Skarner