5.15.1 → 5.16.1
| health/lvl | 96 | → | 90 | Toughness |
| attack damage/lvl | 4.2 | → | 4.5 | Damage |
Passive
− Skarner's damaging spells apply Crystal Venom to enemies for 5 seconds that stacks up to 3 times. If an enemy has 3 stacks of Crystal Venom, Skarner's next attack will deal additional magic damage and stun the target. Skarner cannot apply Crystal Venom to this target for 6 seconds after he stuns them.
+ Skarner's presence causes crystals to spawn in set locations around the map. While near crystals his team owns, Skarner gains tremendous movement speed, attack speed, and mana regeneration.
Q
− Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage. Whenever he hits a target with Crystal Slash he gains a stacking buff that increases his Attack Speed for a few seconds. Basic attack reduce this ability's cooldown.
+ Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage.
− Skarner deals 20/30/40/50/60 (+0.80 AD) physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for 5 seconds and gains 8/10/12/14/16% Attack Speed and 2/3/4/5/6% Movement Speed for 5 seconds, stacking up to 3 times.(+0.20 AP) bonus magic damage.Basic attacks lower Crystal Slash's cooldown by 0.5 seconds. Double effect when attacking champions.
+ Skarner deals 0.80 AD physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for 4 seconds.0.80 AD (+0.30 AP) bonus magic damage.Basic attacks lower Crystal Slash's cooldown by 0.25 seconds (quadrupled against champions).
W
− Skarner gains a shield, and while the shield persists his Movement Speed is increased.
+ Skarner gains a shield and has increased Movement Speed while the shield persists.
− Skarner is shielded for 80/135/190/245/300 (+0.80 AP) damage for 6 seconds. While the shield persists, Skarner gains 16/20/24/28/32% increased Movement Speed that ramps up over 3 seconds.
+ Skarner is shielded for {{ f1 }} (12/13/14/15/16% of his maximum health) (+0.80 AP) damage for 6 seconds. While the shield persists, Skarner gains movement speed that ramps up to 16/20/24/28/32% over 3 seconds.
E
− Skarner summons a blast of crystalline energy which deals damage to enemies struck and slows them.
+ Skarner summons a blast of crystalline energy which deals damage to enemies struck and slows them. Basic attacking these enemies within a short window will stun them.
− Skarner summons a blast of crystalline energy which deals 40/75/110/145/180 (+0.40 AP) magic damage to enemies hit and slows them by 45/50/55/60/65% for 2.5 seconds.
+ Passive: Crystallizing enemies with Fracture and Impale grants Crystal Charge for the disable duration and reduces the cooldown of Fracture by the same amount.Active: Skarner summons a blast of crystalline energy, dealing 40/75/110/145/180 (+0.20 AP) magic damage, slowing targets hit by 45/50/55/60/65% for 2.5 seconds and reducing the blast's speed. A maximum of 6 targets can be hit by Fracture before the blast dissipates entirely.Enemies hit by Fracture are afflicted with Crystal Venom for 5 seconds, causing Skarner's next basic attack against them to deal 25/50/75/100/125 additional physical damage and stun the target for 1 second.
R
− Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
+ Skarner suppresses an enemy champion and deals damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, the target will be dealt additional damage.
− Skarner suppresses an enemy champion for 1.75 seconds and deals 100/150/200 (+0.50 AP) magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt an additional 100/150/200 (+0.50 AP) magic damage.Impale consumes all stacks of Crystal Venom on the target and deals 50/75/100 magic damage for each stack consumed.
+ Skarner suppresses an enemy champion for 1.75 seconds, dealing 1 AD physical damage plus 20/60/100 (+0.50 AP) magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.
Skarner