10.21.1 → 10.22.1
Q
− Conjures a Dark Sphere dealing 70/105/140/175/210 (+0.65 AP) magic damage. The sphere remains for 6 seconds and can be manipulated by Syndra's other abilities.This spell can be cast while moving.
+ Syndra conjures a Dark Sphere, dealing {{ totaldamage }} magic damage. The Sphere remains for 6 seconds and can be manipulated by Syndra's other Abilities.
W
− First Cast: Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.Second Cast: Throws the grabbed unit. Enemies hit take 70/110/150/190/230 (+0.70 AP) magic damage and are slowed by 25/30/35/40/45% per level for {{ f2 }} seconds.This spell can be cast while moving.
+ Syndra grabs a Dark Sphere, enemy minion, or non-epic jungle monster. She drags it with her and can Recast for up to 5 seconds.Recast: Syndra hurls the grabbed unit, dealing {{Spell_SyndraW_Damage0}} and Slowing by 25/30/35/40/45% for {{ f2 }} seconds.
E
− Knocks enemies and Dark Spheres back dealing 85/130/175/220/265 (+0.60 AP) magic damage to them and any enemies they collide with.Dark Spheres that are knocked back stun all enemies in their path for 1.5 seconds.
+ Syndra projects a wave of force, Knocking Back enemies and Dark Spheres and dealing {{ totaldamage }} magic damage.Dark Spheres that are pushed Stun enemies for 1.5 seconds and deal {{ totaldamage }} magic damage.
R
− Draws upon Syndra's full cataclysmic power, harnessing Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to up to 4 Dark Spheres previously created.Damage per sphere: {{ damagecalc }}.Minimum total damage: {{ mindamagecalc }}.
+ Syndra draws on her full cataclysmic power, launching the 3 Dark Spheres orbiting her plus up to 4 more previously created at an enemy champion. Each Dark Sphere deals {{ damagecalc }} magic damage (max {{ maxdamagecalc }} magic damage).
Syndra