Taliyah

since 6.10.1 59 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

65.0%82.5%100.0%S6S7S8S9S10S11S12S13S14S15S1615.18.1now
table view
patchsimilarityshared dims
15.18.1100.0%51
16.2.1100.0%51
16.9.1100.0%51
16.10.1 (now)100.0%51
16.5.199.6%51
15.12.196.6%51
14.11.196.3%51
14.13.196.3%51
15.1.196.3%51
15.11.196.3%51
14.10.196.1%51
13.15.195.9%49
13.10.195.7%51
12.15.195.6%49
12.16.195.6%49
13.9.195.6%49
13.11.195.6%49
12.13.194.8%49
12.11.194.2%47
14.3.193.5%51
14.9.193.5%51
13.22.193.3%51
13.18.193.2%51
12.10.189.8%47
12.9.187.6%47
11.2.178.7%25
11.3.178.7%25
6.11.177.3%31
6.13.177.3%31
6.10.177.1%31
8.23.177.1%31
9.22.177.1%31
9.24.177.1%31
9.24.277.1%31
10.25.177.1%31
11.1.177.1%31
6.14.176.1%29
8.12.174.1%31
8.13.174.1%31
8.14.174.1%31
8.16.174.1%31
8.11.172.9%31
6.15.172.9%31
7.23.172.8%31
6.20.172.5%31
6.18.172.4%31
7.22.172.3%31
7.9.171.9%31
7.16.171.9%31
8.9.171.7%31
11.18.171.1%35
11.20.171.1%35
12.2.171.1%35
7.1.170.7%31
7.3.170.7%31
8.1.169.7%31
8.2.169.7%31
8.8.169.5%31
11.8.169.4%33
11.9.169.4%33

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+6.4%-6.4%S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
6.11.1+0.1%+0.1%43
6.13.10.0%+0.1%43
6.14.10.0%+0.1%41
6.15.10.0%+0.1%39
6.18.1-0.7%-0.6%43
6.20.1+0.3%-0.2%41
7.1.1+2.1%+1.9%41
7.3.10.0%+1.9%41
7.9.1+2.4%+4.3%41
7.16.10.0%+4.3%41
7.22.1+0.4%+4.7%41
7.23.1+0.4%+5.2%41
8.1.1-2.4%+2.7%41
8.2.10.0%+2.7%41
8.8.1-0.1%+2.6%41
8.9.1-0.1%+2.5%41
8.11.1-5.3%-2.9%41
8.12.1-0.7%-3.6%42
8.13.10.0%-3.6%42
8.14.10.0%-3.6%42
8.16.1-0.0%-3.6%42
8.23.1+2.4%-1.2%42
9.22.10.0%-1.2%44
9.24.10.0%-1.2%44
9.24.20.0%-1.2%44
10.25.10.0%-1.2%44
11.1.1+0.0%-1.2%44
11.2.10.0%-1.2%30
11.3.10.0%-1.2%30
11.8.10.0%-1.2%30
11.9.10.0%-1.2%40
11.18.1-2.2%-3.5%40
11.20.10.0%-3.5%42
12.2.10.0%-3.5%42
12.9.1+5.4%+1.9%37
12.10.1+2.1%+4.0%53
12.11.1-1.8%+2.2%51
12.13.1+0.5%+2.7%49
12.15.10.0%+2.7%49
12.16.10.0%+2.7%49
13.9.10.0%+2.7%49
13.10.10.0%+2.7%49
13.11.10.0%+2.7%49
13.15.1+0.4%+3.1%49
13.18.10.0%+3.1%49
13.22.1+0.1%+3.2%51
14.3.1+1.3%+4.5%51
14.9.10.0%+4.5%51
14.10.1-1.0%+3.5%51
14.11.1-0.3%+3.2%51
14.13.10.0%+3.2%51
15.1.10.0%+3.2%51
15.11.10.0%+3.2%51
15.12.1-0.2%+2.9%51
15.18.1-1.5%+1.4%49
16.2.10.0%+1.4%49
16.5.1-0.5%+0.9%49
16.9.1+0.5%+1.4%49
16.10.10.0%+1.4%49

11.1.1 vs 11.2.1 — by dimension

Damage100%Toughness100%Mobility100%Utility100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%5
Toughness100.0%8
Mobility100.0%1
Utility100.0%4
Tempo100.0%12

100.0% overall · 34 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

11.1.1 11.2.1

Q

damage.ap_ratio 0.45 - Damage
damage.base 70/95/120/145/170 - Damage
tempo.cooldown_reduction 50 - Tempo
tooltip

− Hurls 5 rocks in a direction, each dealing 70/95/120/145/170 Worked Ground for 45 seconds.Worked Ground only hurls one rock but its cost is reduced to 1 mana.Subsequent hits deal full damage vs. jungle monsters.

+ Taliyah hurls 5 rocks, each dealing {{ rockdamage }} magic damage to the first enemy hit. Subsequent hits against the same enemy deal reduced damage.Taliyah also weakens nearby earth for 45 seconds. Using this Ability on weak earth instead hurls one rock, but only costs 1 Mana Mana.

W

damage.ap_ratio 0.40 - Damage
damage.base 60/80/100/120/140 - Damage
tooltip

− Taliyah targets an area. After a short delay, enemies caught within the area will be pushed and dealt 60/80/100/120/140 (+0.40 AP) magic damage.You can control the direction enemies will be pushed by clicking and dragging your mouse in a line.

+ Taliyah quakes the earth, dealing {{ totaldamage }} magic damage in an area and Knocking Back enemies toward a chosen direction.

E

damage.ap_ratio 0.40 - Damage
damage.base 50/75/100/125/150 - Damage
tooltip

− Places a field of dash-sensitive traps that deal 50/75/100/125/150 (+0.40 AP) magic damage and slow enemies in the area by {{ f2 }}% AP. After 4 seconds, the traps explode, dealing damage again.Enemies dashing, being pushed, or being pulled through Unraveled Earth will trigger traps, taking {{ f3 }} (+{{ f1 }} AP) magic damage from each trap (maximum 4, each hit after the first deals {{ f4 }}% less damage).

+ Taliyah scatters loose stones in an area, dealing {{ scatterdamage }} magic damage and Slowing enemies hit by {{ totalslow }}. After 4 seconds the stones shatter, dealing the damage again.Enemies that dash or are Knocked through the stones detonate them, taking {{ detonationdamage }} magic damage for each stone they pass through (max 4). Stones beyond the first deal reduced damage.

R

tooltip

− Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or receiving damage will cause Taliyah to stop.Weaver's Wall lasts for 5 seconds. Deactivate this spell to break the wall early.

+ Taliyah creates a massive earthen wall for 5 seconds. If she immediately Recasts she will ride along it as it unravels. Moving or taking damage will end the ride.