9.21.1 → 9.22.1
Q
− Hurls 5 rocks in a direction, each dealing 70/95/120/145/170 (+0.45 AP) magic damage. Subsequent hits on the same enemy deal 50% reduced damage. Creates Worked Ground for 45 seconds.Worked Ground only hurls one rock but its cost is reduced to 1 mana.
+ Hurls 5 rocks in a direction, each dealing 70/95/120/145/170 Worked Ground for 45 seconds.Worked Ground only hurls one rock but its cost is reduced to 1 mana.
W
− Taliyah targets an area. After a short delay, enemies caught within the area will be pushed and dealt 60/80/100/120/140 (+0.40 AP) magic damage.pushed by clicking and dragging your mouse in a line.
+ Taliyah targets an area. After a short delay, enemies caught within the area will be pushed and dealt 60/80/100/120/140 (+0.40 AP) magic damage.You can control the direction enemies will be pushed by clicking and dragging your mouse in a line.
E
− Places a field of dash-sensitive traps that deal 50/75/100/125/150 (+0.40 AP) magic damage and slow enemies in the area by {{ f2 }}% AP. After 4 seconds, the traps explode, dealing damage again.dashing, being pushed, or being pulled through Unraveled Earth will trigger traps, taking {{ f3 }} (+{{ f1 }} AP) magic damage from each trap (maximum 4, each hit after the first deals {{ f4 }}% less damage).
+ Places a field of dash-sensitive traps that deal 50/75/100/125/150 (+0.40 AP) magic damage and slow enemies in the area by {{ f2 }}% AP. After 4 seconds, the traps explode, dealing damage again.Enemies dashing, being pushed, or being pulled through Unraveled Earth will trigger traps, taking {{ f3 }} (+{{ f1 }} AP) magic damage from each trap (maximum 4, each hit after the first deals {{ f4 }}% less damage).
Taliyah