Talon

since 0.151.2 61 changes 3 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1614.24.1now
table view
patchsimilarityshared dims
14.24.1100.0%43
15.7.1100.0%43
15.15.1100.0%43
16.5.1100.0%43
16.9.1 (now)100.0%43
14.21.199.8%43
14.15.198.9%43
14.12.197.7%41
13.23.196.8%41
13.6.195.8%41
12.10.195.6%41
12.13.195.6%41
12.21.195.6%41
10.24.195.6%33
10.25.195.6%33
11.1.195.6%33
11.4.195.6%33
10.8.195.3%33
10.11.195.3%33
11.18.193.5%41
12.1.193.5%41
12.2.193.5%41
11.12.193.2%41
11.8.193.0%41
11.10.193.0%41
11.11.193.0%41
10.7.192.5%35
9.7.191.6%35
9.23.191.6%35
9.24.191.6%35
9.24.291.6%35
10.4.191.6%35
9.1.190.5%31
7.22.188.0%37
7.7.188.0%37
7.20.388.0%37
8.23.187.7%35
8.24.187.7%35
7.1.187.7%37
7.3.187.5%37
6.22.186.7%37
8.3.185.5%37
8.1.185.5%37
8.4.184.9%35
8.6.184.9%35
8.9.184.9%35
8.14.184.9%35
5.22.279.9%35
6.4.179.9%35
4.20.179.3%35
6.5.179.0%31
4.5.476.5%35
4.17.176.5%35
4.18.176.5%35
0.153.276.1%35
3.8.176.1%35
3.8.576.1%35
3.12.276.1%35
3.13.176.1%35
4.2.176.1%35
0.151.275.9%35
0.152.5575.9%35

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+14.3%-5.6%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%59
0.153.2-1.7%-1.7%60
3.8.10.0%-1.7%52
3.8.50.0%-1.7%52
3.12.20.0%-1.7%60
3.13.10.0%-1.7%60
4.2.10.0%-1.7%60
4.5.4+0.3%-1.4%60
4.17.1-2.5%-3.9%60
4.18.10.0%-3.9%62
4.20.1+1.8%-2.1%61
5.22.2+0.1%-2.0%61
6.4.10.0%-2.0%61
6.5.10.0%-2.0%57
6.22.1+9.9%+7.9%37
7.1.1+0.8%+8.7%45
7.3.1-0.1%+8.6%45
7.7.1-0.6%+8.0%45
7.20.30.0%+8.0%45
7.22.1+1.4%+9.5%45
8.1.1-2.2%+7.2%45
8.3.1-0.0%+7.2%45
8.4.1+0.3%+7.5%45
8.6.1+0.9%+8.3%47
8.9.10.0%+8.3%47
8.14.1-0.5%+7.8%47
8.23.1+2.1%+10.0%47
8.24.10.0%+10.0%47
9.1.10.0%+10.0%39
9.7.10.0%+10.0%39
9.23.10.0%+10.0%41
9.24.10.0%+10.0%41
9.24.20.0%+10.0%41
10.4.10.0%+10.0%41
10.7.1-0.6%+9.4%41
10.8.1-0.6%+8.8%35
10.11.10.0%+8.8%37
10.24.10.0%+8.8%33
10.25.10.0%+8.8%35
11.1.10.0%+8.8%35
11.4.10.0%+8.8%33
11.8.10.0%+8.8%33
11.10.10.0%+8.8%41
11.11.10.0%+8.8%41
11.12.1-0.2%+8.6%41
11.18.1-0.3%+8.3%41
12.1.10.0%+8.3%41
12.2.10.0%+8.3%41
12.10.1+2.1%+10.4%41
12.13.10.0%+10.4%41
12.21.1-0.0%+10.4%41
13.6.1+0.1%+10.6%39
13.23.1+1.1%+11.7%39
14.12.1+1.0%+12.6%39
14.15.1-1.1%+11.5%39
14.21.1+1.0%+12.5%41
14.24.1-0.2%+12.3%41
15.7.10.0%+12.3%41
15.15.10.0%+12.3%41
16.5.10.0%+12.3%41
16.9.10.0%+12.3%41

6.5.1 vs 6.22.1 — by dimension

Damage79%Toughness99%Control58%Mobility79%Tempo96%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage78.7%17
Toughness99.3%8
Control58.3%2
Mobility78.6%2
Tempo95.7%8

86.4% overall · 39 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

6.21.1 6.22.1

health582.8583Toughness
health/lvl8590Toughness
attack damage55.20860Damage
move speed350335Mobility
attack speed0.5840.625Damage
attack_speed.growth_percent2.72.9Damage

Passive

name Mercy Blade's End
description

− Talon deals 10% more damage with his basic attacks to any target that is slowed, stunned, immobilized, or suppressed.

+ Talon's spells Wound champions and epic monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.

Q

description

− Talon's next basic attack deals bonus physical damage. If the target is a champion, they will bleed, taking additional physical damage over a period of time and revealing their location for the duration.

+ Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.

cooldown 8/7/6/5/4 Tempo
cost 40/45/50/55/60 Tempo
range 300 10000
damage.ad_ratio 0.30 1.10 Damage
damage.ad_ratio_dot 1.20 - Damage
damage.base 30/60/90/120/150 80/100/120/140/160 Damage
tempo.refund_percent - 50 Tempo
tooltip

− Talon's next basic attack deals an additional 30/60/90/120/150 (+0.30 AD) physical damage. If the target is a champion, the target will bleed for 10/20/30/40/50 (+1.20 AD) physical damage over 6 seconds, revealing their location for the duration.

+ Talon leaps to target and deals 80/100/120/140/160 (+1.10 AD) physical damage. If cast from melee range, Talon does not leap but instead critically strikes, dealing {{ f2 }}% damage ({{ f3 }} AD).{{ f4 }} health and refunds 50% of its cooldown.

W

description

− Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. Additionally the enemy is slowed for a short duration.

+ Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.

cooldown 10 9 Tempo
cost 60/65/70/75/80 55/60/65/70/75 Tempo
control.slow_duration 2 - Control
control.slow_percent 20/25/30/35/40 40/45/50/55/60 Control
damage.base 30/55/80/105/130 50/65/80/95/110 Damage
damage.secondary - 60/85/110/135/160 Damage
tooltip

− Talon sends out a volley of daggers that then return back to him, dealing 30/55/80/105/130 (+0.60 AD) physical damage every time it passes through an enemy. Additionally the enemy is slowed by 20/25/30/35/40% for 2 seconds.

+ Talon tosses a volley of blades, dealing 50/65/80/95/110 (+{{ f1 }} AD) physical damage to units hit and returning to him after a delay.(+0.60 AD) additional damage and slow the enemy by 40/45/50/55/60% for 1 second.

E

name Cutthroat Assassin's Path
description

− Talon instantly appears behind his target, briefly slowing them and amplifying his damage against that target.

+ Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.

cooldown 18/16/14/12/10 Tempo
cost 35/40/45/50/55 Tempo
range 700 725
resource {{ cost }} Mana No cost
control.silence_duration 0.25 - Control
damage.amplify_percent 3/6/9/12/15 - Damage
misc.duration 3 -
tooltip

− Talon teleports to the far side of his target, slowing them by 99% for 0.25 second and amplifying Talon's damage against the target by 3/6/9/12/15% for 3 seconds.

+ Talon vaults up to {{ f2 }} units over the nearest structure or terrain in the target direction. The vault's speed is affected by Talon's movement speed.{{ f3 }} seconds.

R

description

− Talon disperses a ring of blades and becomes invisible while gaining additional Movement Speed. When Talon emerges from invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.

+ Talon disperses a ring of blades and becomes Invisible while gaining additional Movement Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.

range 650 550
damage.ad_ratio 0.90 0.80 Damage
damage.base 120/170/220 90/135/180 Damage
mobility.move_speed_percent 40 40/55/70 Mobility
tooltip

− Talon disperses a ring of blades and becomes invisible for up to 2.5 seconds, gaining 40% Movement Speed. When Talon emerges from invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals 120/170/220 (+0.90 AD) physical damage to enemies they pass through.

+ Talon disperses a ring of blades that deal 90/135/180 (+0.80 AD) physical damage to all units they hit, gains 40/55/70% increased movement speed, and becomes Invisible for up to 2.5 seconds. When the Invisibility ends, the blades converge, dealing the same damage again to enemies they pass through.Invisibility with an attack or Noxian Diplomacy, the blades converge on his target's location instead.Stealth - Invisible: Talon can only be revealed by nearby enemy Turrets.