Taric

since 0.151.2 51 changes 3 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S1514.2.1now
table view
patchsimilarityshared dims
14.2.1100.0%39
14.21.1100.0%47
15.7.1 (now)100.0%47
12.17.199.8%43
13.11.199.8%43
13.14.199.8%39
13.23.199.8%39
12.11.199.6%43
12.13.199.6%43
12.10.198.8%43
14.10.198.7%47
14.11.198.7%47
13.10.198.3%47
11.2.195.9%37
11.8.194.9%43
11.9.194.9%43
11.10.194.9%43
11.11.194.9%43
11.13.194.9%43
11.14.194.9%43
7.24.193.2%41
8.23.193.2%41
9.7.193.2%41
9.24.193.2%41
9.24.293.2%41
11.1.193.1%41
10.10.193.0%41
7.22.192.9%41
9.4.192.4%37
7.14.192.3%41
7.17.192.3%41
8.1.190.7%41
8.13.190.7%41
8.20.190.7%41
6.9.188.0%39
6.8.187.1%39
5.22.277.2%33
5.16.176.3%33
4.20.176.0%33
5.10.176.0%33
0.151.275.0%29
0.152.5575.0%29
3.8.174.0%27
3.8.572.9%29
3.12.272.9%29
4.5.472.4%31
3.14.1272.1%31
3.14.2072.1%31
3.15.272.1%31
4.1.272.1%31
4.1.4172.1%31
4.3.272.1%31

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+4.6%-12.2%S0S3S4S5S6S7S8S9S10S11S12S13S14S15
table view
patchdeltacumulativedims
0.152.550.0%0.0%71
3.8.1-0.8%-0.8%68
3.8.50.0%-0.8%72
3.12.20.0%-0.8%76
3.14.12-8.5%-9.2%54
3.14.200.0%-9.2%60
3.15.20.0%-9.2%60
4.1.20.0%-9.2%60
4.1.410.0%-9.2%54
4.3.20.0%-9.2%54
4.5.4+0.3%-8.9%58
4.20.1+3.2%-5.7%57
5.10.10.0%-5.7%67
5.16.1+0.2%-5.5%67
5.22.2+0.4%-5.1%67
6.8.1-3.7%-8.8%43
6.9.1-0.1%-8.9%53
7.14.1-0.1%-9.0%47
7.17.10.0%-9.0%49
7.22.1+1.0%-7.9%49
7.24.1-0.2%-8.2%49
8.1.1-2.0%-10.2%49
8.13.1-0.6%-10.8%47
8.20.10.0%-10.8%47
8.23.1+2.1%-8.6%47
9.4.10.0%-8.6%45
9.7.10.0%-8.6%45
9.24.10.0%-8.6%47
9.24.20.0%-8.6%47
10.10.1-0.8%-9.4%47
11.1.1-0.0%-9.4%47
11.2.10.0%-9.4%33
11.8.10.0%-9.4%33
11.9.10.0%-9.4%39
11.10.10.0%-9.4%39
11.11.10.0%-9.4%39
11.13.10.0%-9.4%39
11.14.10.0%-9.4%37
12.10.1+0.1%-9.3%37
12.11.1+0.9%-8.4%37
12.13.10.0%-8.4%37
12.17.1-0.3%-8.8%37
13.10.10.0%-8.8%37
13.11.10.0%-8.8%37
13.14.10.0%-8.8%33
13.23.10.0%-8.8%33
14.2.1-0.2%-9.0%33
14.10.10.0%-9.0%33
14.11.10.0%-9.0%39
14.21.1-1.6%-10.6%39
15.7.10.0%-10.6%39

3.12.2 vs 3.14.12 — by dimension

Damage85%Toughness100%Control100%Mobility100%Utility88%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage84.9%17
Toughness100.0%10
Control100.0%2
Mobility100.0%1
Utility87.5%16
Tempo100.0%8

91.8% overall · 56 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

3.13.24 3.14.12

Passive

description

− Taric loves to socket magical gems into all of his weapons, resulting in his basic attacks dealing bonus magic damage based on his maximum Mana.

+ After casting a sepell, Taric's next basic attack deals bonus magic damage based on his Armor and reduces his cooldowns.

Q

description

− Taric brings forth earthen energy to heal an ally and himself. This heal is more potent when Taric heals only himself. Additionally,Taric's basic attacks reduce Imbue's cooldown.

+ Taric brings forth earthen energy to heal an ally and himself. This heal is more potent when Taric heals only himself.

cooldown 20/19/18/17/16 18/17/16/15/14 Tempo
cost 80/95/110/125/140 60/80/100/120/140 Tempo
misc.count - 5
tempo.cooldown_reduction_enemy 3 - Tempo
utility.heal_ap_ratio 0.60 0.30 Utility
utility.heal_ap_ratio_bonus 0.84 0.42 Utility
utility.heal_bonus_health - 0 Utility
utility.heal_bonus_health_max - 0 Utility
tooltip

− Taric brings forth earthen energy to heal a target ally and himself for 60/100/140/180/220 (+0.60 AP). If he targets himself, the heal increases by 40% restoring 84/140/196/252/308 (+0.84 AP) health.Taric's basic attacks reduce Imbue's cooldown by 1 second (3 seconds if attacking an enemy champion).

+ Taric brings forth earthen energy to heal a target ally and himself for 60/100/140/180/220 (+0.30 AP) (+0) (5% of Taric's bonus health). If he targets himself, the heal increases by 40% restoring 84/140/196/252/308 (+0.42 AP) (+0) health.

W

description

− Taric is protected by a hardening aura, increasing the Armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the Armor of nearby enemies at the cost of some Armor for a short time.

+ Taric is protected by a hardening aura, increasing the Armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage, decrease the Armor of nearby enemies, and increase his Armor for a short time.

damage.ap_ratio 0.60 - Damage
toughness.armor_shred_ratio - 0 Toughness
tooltip

− Passive: Taric's gemstones increase his Armor by 10/15/20/25/30. Additionally, nearby allied champions gain 0.12 Armor Armor (12% of Taric's Armor).Active: Taric shatters his armor, dealing 50/90/130/170/210 (+0.20 Armor) (+0.60 AP) magic damage to nearby enemies and reducing their Armor by 10/15/20/25/30 for 4 seconds. Taric loses 10/15/20/25/30 Armor while Shatter is on cooldown.

+ Passive: Taric's gemstones increase his Armor by 10/15/20/25/30. Additionally, nearby allied champions gain 0.12 Armor Armor (12% of Taric's Armor).Active: Taric shatters his armor, dealing 40/80/120/160/200 (+0.20 Armor) magic damage to nearby enemies and reducing their Armor by 10/15/20/25/30 (+0 Armor) for 4 seconds. Taric loses 10/15/20/25/30 Armor while Shatter is on cooldown.

E

cooldown 14/13/12/11/10 18/17/16/15/14 Tempo
damage.ap_ratio 0.40 0.20 Damage
damage.ap_ratio_max 0.80 0.40 Damage

R

cooldown 60 75 Tempo
damage.ap_ratio 0.70 0.50 Damage