6.7.1 → 6.8.1
| health | 619.2 | → | 575 | Toughness |
| hp regen | 7.94 | → | 6 | Toughness |
| mana | 349.08 | → | 250 | Tempo |
| mana/lvl | 56 | → | 75 | Tempo |
| mp regen | 8.5 | → | 5 | Tempo |
| mp regen/lvl | 0.8 | → | 1 | Tempo |
| armor | 25.876 | → | 25 | Toughness |
| armor/lvl | 3.7 | → | 3.4 | Toughness |
| attack damage | 57.88 | → | 55 | Damage |
| attack_range | 125 | → | 150 | Damage |
| attack_speed.growth_percent | 2.02 | → | 2 | Damage |
Passive
− After casting a spell, Taric's next basic attack deals bonus magic damage based on his Armor and reduces his cooldowns.
+ Spellcasts empower Taric's next 2 basic attacks to deal bonus magic damage, reduce his spell cooldowns, and attack in quick succession.
Q
− Taric brings forth earthen energy to heal an ally and himself. This heal is more potent when Taric heals only himself.
+ Heals nearby allied champions based on charges stored.Bravado-empowered attacks reduce this recharge time more than usual.
− Taric brings forth earthen energy to heal a target ally and himself for 60/100/140/180/220 (+0.30 AP) (+{{ f1 }}) (5% of Taric's bonus health). If he targets himself, the heal increases by 40% restoring 84/140/196/252/308 (+0.42 AP) (+0.07) health.
+ Spends all charges to heal nearby allied champions for 20/30/40/50/60 (+0.20 AP) (+{{ f1 }}) per charge, up to 60/90/120/150/180 (+0.60 AP) (+{{ f2 }}) at 3 charges.{{ f3 }} additional seconds.
W
− Taric is protected by a hardening aura, increasing the Armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the Armor of nearby enemies at the cost of some Armor for a short time.
+ Passively increase the Armor of Taric and any allied champion with Bastion.Actively shields an ally and grants them Bastion for as long as they remain near Taric. Taric's spells also cast off the ally with Bastion.
− Passive: Taric's gemstones increase his Armor by 10/15/20/25/30. Additionally, nearby allied champions gain 0.12 Armor Armor (12% of Taric's Armor).Active: Taric shatters his armor, dealing 40/80/120/160/200 (+0.20 Armor) magic damage to nearby enemies and reducing their Armor by 5/10/15/20/25 (+0.05 Armor) for 4 seconds. Taric loses 10/15/20/25/30 Armor while Shatter is on cooldown.
+ Taric's spells will also cast from a nearby ally protected by Bastion.Passive: Bastion increases Armor by {{ f1 }} Armor (10/12.5/15/17.5/20% of Taric's Armor).Active: Blesses an ally with Bastion and shields them for 8/9/10/11/12% of their maximum Health for 2.5 seconds. Bastion lasts on the target until a new one is chosen.
E
− Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning his target and damaging them based on how close he is to them.
+ Taric readies a beam of starlight that, after a brief delay, deals magic damage and stuns enemies.
− Taric fires a prismatic sphere at a target enemy, stunning them for 1.2/1.3/1.4/1.5/1.6 seconds and dealing between 40/70/100/130/160 (+0.20 AP) and 80/140/200/260/320 (+0.40 AP) magic damage. Dazzle's damage increases the closer Taric is to the target.
+ Readies a beam of starlight that, after 1 second, deals 60/105/150/195/240 (+0.50 AP) (+{{ f1 }} Armor) magic damage and stuns enemies for 1/1.125/1.25/1.375/1.5 second(s).
R
− Taric slams his hammer into the ground to deal damage to nearby enemies. For a time after, Taric's gems radiate energy, empowering Taric and his allies with bonus Attack Damage and Ability Power.
+ Pulses cosmic energy onto nearby allied champions after a delay, making them invulnerable for a short duration.
− Taric slams his hammer into the ground, dealing 150/250/350 (+0.50 AP) magic damage to nearby enemies.For the next 10 seconds, Taric's gems radiate energy, granting him 30/50/70 Attack Damage and Ability Power and his nearby allies half of the bonuses.
+ After a 2.5 second delay, pulses cosmic energy onto nearby allied champions, making them invulnerable for 2.5 seconds.
Taric