0.151.2 → 10.23.1
| armor | 14 | → | 24.3 | Toughness |
| attack damage | 44.5 | → | 54 | Damage |
| attack speed | 0.566 | → | 0.69 | Damage |
| health | 378 | → | 528 | Toughness |
| health/lvl | 82 | → | 90 | Toughness |
| hp regen | 4.65 | → | 5.5 | Toughness |
| magic resist/lvl | 0 | → | 0.5 | Toughness |
| mana | 200 | → | 334 | Tempo |
| mana/lvl | 40 | → | 20 | Tempo |
| mp regen | 6.45 | → | 9.6 | Tempo |
| move speed | 305 | → | 330 | Mobility |
Passive
− If Teemo stands still and takes no actions for a short duration, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.
+ If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for 3 seconds.
Q
− Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration.
+ Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
− Deals 80/125/170/215/260 (+0.80 AP) magic damage and causes the target to miss all of their attacks for 1.5/1.75/2/2.25/2.5 seconds.
+ Deals {{ calculateddamage }} magic damage and blinds the target for 1.25/1.5/1.75/2/2.25 seconds.
W
− Teemo scampers around, passively increasing his movement speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus movement speed that isn't stopped by being struck for a short time.
+ Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time.
− Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds.Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.
+ Passive: Teemo's Movement Speed is increased by 6/10/14/18/22% unless he has been damaged by an enemy champion or turret in the last 5 seconds.Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.
E
− Teemo's basic attacks poison their target, dealing 10/20/30/40/50 (+0.40 AP) magical damage upon impact and 6/12/18/24/30 (+0.10 AP) magical damage each second for 4 seconds.
+ Teemo's basic attacks poison their target, dealing {{ impactcalculateddamage }} magical damage upon impact and {{ tickcalculateddamage }} magical damage each second for 4.5 seconds.
R
− Teemo places an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time.
+ Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.
− Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows movement speed by 30/40/50% and deals 200/400/600 (+0.80 AP) magic damage over 4 seconds. Traps last 10 minutes.35/31/27 seconds, but he is only big enough to carry 3 at once.
+ Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by 20/30/40%, reveals them and deals {{ totaldamage }} magic damage over 4 seconds. 2/3/4 Teemos further before planting.
Teemo