0.151.2 → 16.11.1
| armor | 14 | → | 24 | Toughness |
| armor/lvl | 3.75 | → | 4.5 | Toughness |
| attack damage | 44.5 | → | 54 | Damage |
| attack speed | 0.566 | → | 0.69 | Damage |
| health | 378 | → | 615 | Toughness |
| health/lvl | 82 | → | 104 | Toughness |
| hp regen | 4.65 | → | 5.5 | Toughness |
| magic resist/lvl | 0 | → | 1.3 | Toughness |
| mana | 200 | → | 334 | Tempo |
| mana/lvl | 40 | → | 25 | Tempo |
| mp regen | 6.45 | → | 9.6 | Tempo |
| move speed | 305 | → | 330 | Mobility |
Passive
− If Teemo stands still and takes no actions for a short duration, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.
+ If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.
Q
− Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration.
+ Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
− Deals 80/125/170/215/260 (+0.80 AP) magic damage and causes the target to miss all of their attacks for 1.5/1.75/2/2.25/2.5 seconds.
+ Teemo fires a dart, Blinding the target for 1.75/2/2.25/2.5/2.75 seconds and dealing 35/80/125/170/215 (+0.700 AP) magic damage.{{ spellmodifierdescriptionappend }}
W
− Teemo scampers around, passively increasing his movement speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus movement speed that isn't stopped by being struck for a short time.
+ Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time.
− Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds.Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.
+ Passive: Teemo gains 8/12/16/20/24% Move Speed while he hasn't been damaged by a champion or turret in the last 5 seconds.Active: Teemo sprints, gaining 16/24/32/40/48% Move Speed that is not lost when struck for 3 seconds.{{ spellmodifierdescriptionappend }}
E
− Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.
+ Each of Teemo's attacks will poison the target %i:OnHit% <onHit>On-Hit</onHit>, dealing damage on impact and each second after for 4 seconds.
− Teemo's basic attacks poison their target, dealing 10/20/30/40/50 (+0.40 AP) magical damage upon impact and 6/12/18/24/30 (+0.10 AP) magical damage each second for 4 seconds.
+ Passive: Teemo's Attacks apply poison %i:OnHit% On-Hit, dealing an additional -5/9/23/37/51 (+0.3 AP) (+0.05 AD) magic damage plus 0/24/48/72/96 (+0.4 AP) (+0.1 AD) magic damage over 4 seconds.{{ spellmodifierdescriptionappend }}
R
− Teemo places an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time.
+ Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.
− Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows movement speed by 30/40/50% and deals 200/400/600 (+0.80 AP) magic damage over 4 seconds. Traps last 10 minutes.35/31/27 seconds, but he is only big enough to carry 3 at once.
+ Teemo tosses a mushroom trap that detonates when stepped on. The traps Slow by 20/30/40% and deal 75/200/325 (+0.5 AP) magic damage over 4 seconds. Enemies are revealed for the same duration.Traps last 5 minutes and are stealthed. A mushroom tossed onto another mushroom bounces before landing at its position. This Ability has {{ maxammo }} charges ({{ ammorechargetime }} second refresh).{{ spellmodifierdescriptionappend }}
Teemo