Teemo

since 0.151.2 60 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S0S3S4S5S6S7S8S9S10S11S12S14S15S1615.3.1now
table view
patchsimilarityshared dims
16.11.1 (now)100.0%45
15.3.199.8%45
15.4.199.8%45
16.4.199.8%45
16.5.199.8%45
16.9.199.8%45
14.21.197.5%45
14.23.197.5%45
14.20.195.9%45
14.2.195.8%43
12.14.195.7%43
12.10.195.2%43
12.13.195.2%43
9.18.193.0%33
9.24.193.0%33
9.24.293.0%33
10.1.193.0%33
10.6.193.0%33
11.21.193.0%43
12.1.193.0%43
8.23.193.0%33
11.1.192.5%35
11.7.192.5%35
10.24.192.5%35
11.17.191.9%43
11.8.191.8%43
11.11.191.8%43
11.13.191.8%43
7.24.290.4%33
7.22.190.3%33
8.9.190.0%33
7.9.189.9%33
6.10.188.7%33
6.22.188.7%33
6.23.188.7%33
7.3.188.7%33
8.3.188.1%33
8.1.187.9%33
6.1.186.2%27
6.4.186.2%27
6.9.186.2%27
5.15.186.1%27
5.16.186.1%27
5.19.186.1%27
5.20.186.1%27
5.21.186.1%27
5.22.286.1%27
4.20.182.4%27
0.151.280.6%25
0.152.5580.6%25
0.152.10780.6%25
3.8.180.6%25
3.8.580.6%25
4.5.479.0%27
4.7.879.0%27
4.11.379.0%27
4.13.179.0%27
4.18.179.0%27
3.11.278.4%27
3.12.278.4%27
4.3.278.4%27

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+7.4%-6.2%S0S3S4S5S6S7S8S9S10S11S12S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%53
0.152.107-1.4%-1.4%54
3.8.10.0%-1.4%52
3.8.50.0%-1.4%52
3.11.20.0%-1.4%54
3.12.20.0%-1.4%54
4.3.2-1.4%-2.8%54
4.5.4+0.4%-2.4%54
4.7.80.0%-2.4%54
4.11.30.0%-2.4%54
4.13.10.0%-2.4%54
4.18.10.0%-2.4%54
4.20.1+2.1%-0.2%53
5.15.10.0%-0.2%53
5.16.10.0%-0.2%55
5.19.10.0%-0.2%53
5.20.10.0%-0.2%53
5.21.10.0%-0.2%53
5.22.20.0%-0.2%53
6.1.1+0.1%-0.1%53
6.4.10.0%-0.1%53
6.9.10.0%-0.1%49
6.10.10.0%-0.1%49
6.22.10.0%-0.1%53
6.23.10.0%-0.1%53
7.3.1+0.0%-0.1%53
7.9.1+1.9%+1.7%53
7.22.1+0.6%+2.3%53
7.24.2-0.2%+2.1%53
8.1.1-1.9%+0.2%53
8.3.1-0.1%+0.1%53
8.9.1-0.1%+0.0%53
8.23.1+1.9%+1.9%53
9.18.1-5.1%-3.2%37
9.24.10.0%-3.2%37
9.24.20.0%-3.2%37
10.1.10.0%-3.2%35
10.6.10.0%-3.2%35
10.24.10.0%-3.2%33
11.1.1-0.0%-3.2%35
11.7.10.0%-3.2%35
11.8.10.0%-3.2%35
11.11.10.0%-3.2%41
11.13.10.0%-3.2%41
11.17.1+2.6%-0.6%41
11.21.1+1.2%+0.6%39
12.1.10.0%+0.6%39
12.10.1+2.8%+3.4%39
12.13.10.0%+3.4%39
12.14.1+0.5%+3.9%39
14.2.1-1.4%+2.5%39
14.20.10.0%+2.5%39
14.21.1+1.8%+4.3%39
14.23.10.0%+4.3%39
15.3.1+2.0%+6.2%39
15.4.10.0%+6.2%39
16.4.10.0%+6.2%39
16.5.10.0%+6.2%39
16.9.10.0%+6.2%39
16.11.1-0.2%+6.0%39

0.151.2 vs 15.4.1 — by dimension

Damage93%Toughness70%Control81%Mobility86%Tempo82%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage92.9%5
Toughness69.9%8
Control80.8%4
Mobility86.2%2
Tempo81.6%6

80.3% overall · 25 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 16.3.1

armor1424Toughness
armor/lvl3.754.95Toughness
attack damage44.554Damage
attack speed0.5660.69Damage
health378615Toughness
health/lvl82104Toughness
hp regen4.655.5Toughness
magic resist/lvl01.3Toughness
mana200334Tempo
mana/lvl4025Tempo
mp regen6.459.6Tempo
move speed305330Mobility

Passive

description

− If Teemo stands still and takes no actions for a short duration, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.

+ If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.

name Camouflage Guerrilla Warfare

Q

cooldown 8 7 Tempo
cost 70/80/90/100/110 70/75/80/85/90 Tempo
description

− Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration.

+ Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.blind_duration 1.5/1.75/2/2.25/2.5 1.75/2/2.25/2.5/2.75 Control
damage.ap_ratio 0.80 - Damage
damage.base 80/125/170/215/260 - Damage
damage.total - 35/80/125/170/215 (+0.700 AP) Damage
tooltip

− Deals 80/125/170/215/260 (+0.80 AP) magic damage and causes the target to miss all of their attacks for 1.5/1.75/2/2.25/2.5 seconds.

+ Teemo fires a dart, Blinding the target for 1.75/2/2.25/2.5/2.75 seconds and dealing 35/80/125/170/215 (+0.700 AP) magic damage.{{ spellmodifierdescriptionappend }}

W

cooldown 14 Tempo
description

− Teemo scampers around, passively increasing his movement speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus movement speed that isn't stopped by being struck for a short time.

+ Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time.

range 20
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
misc.duration - 5
mobility.move_speed_duration - 3 Mobility
mobility.move_speed_percent 10/14/18/22/26 8/12/16/20/24 Mobility
mobility.move_speed_percent_active - 16/24/32/40/48 Mobility
tooltip

− Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds.Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.

+ Passive: Teemo gains 8/12/16/20/24% Move Speed while he hasn't been damaged by a champion or turret in the last 5 seconds.Active: Teemo sprints, gaining 16/24/32/40/48% Move Speed that is not lost when struck for 3 seconds.{{ spellmodifierdescriptionappend }}

E

cooldown 8 Tempo
cost 30/35/40/45/50 Tempo
resource <font color='#FF9900' size='14'>Passive </font> Passive
damage.ap_ratio 0.40 - Damage
damage.base 10/20/30/40/50 - Damage
damage.dot_ap_ratio 0.10 - Damage
damage.dot_total - 0/24/48/72/96 (+0.4 AP) Damage
damage.per_second 6/12/18/24/30 - Damage
damage.total - -5/9/23/37/51 (+0.3 AP) Damage
misc.duration - 4
tooltip

− Teemo's basic attacks poison their target, dealing 10/20/30/40/50 (+0.40 AP) magical damage upon impact and 6/12/18/24/30 (+0.10 AP) magical damage each second for 4 seconds.

+ Passive: Teemo's Attacks apply poison, dealing an additional -5/9/23/37/51 (+0.3 AP) magic damage plus 0/24/48/72/96 (+0.4 AP) magic damage over 4 seconds.{{ spellmodifierdescriptionappend }}

R

cooldown 0.25 Tempo
cost 75/100/125 75/55/35 Tempo
description

− Teemo places an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time.

+ Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.

range 230 600/750/900
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.slow_duration - 4 Control
control.slow_percent 30/40/50 20/30/40 Control
damage.ap_ratio 0.80 - Damage
damage.base 200/400/600 - Damage
damage.total - 75/200/325 (+0.5 AP) Damage
misc.duration - 5
tempo.recharge_time 35/31/27 - Tempo
tooltip

− Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows movement speed by 30/40/50% and deals 200/400/600 (+0.80 AP) magic damage over 4 seconds. Traps last 10 minutes.35/31/27 seconds, but he is only big enough to carry 3 at once.

+ Teemo tosses a mushroom trap that detonates when stepped on. The traps Slow by 20/30/40% and deal 75/200/325 (+0.5 AP) magic damage over 4 seconds. Enemies are revealed for the same duration.Traps last 5 minutes and are stealthed. A mushroom tossed onto another mushroom bounces before landing at its position. This Ability has {{ maxammo }} charges ({{ ammorechargetime }} second refresh).{{ spellmodifierdescriptionappend }}