Teemo

since 0.151.2 60 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S0S3S4S5S6S7S8S9S10S11S12S14S15S1615.3.1now
table view
patchsimilarityshared dims
16.11.1 (now)100.0%45
15.3.199.8%45
15.4.199.8%45
16.4.199.8%45
16.5.199.8%45
16.9.199.8%45
14.21.197.5%45
14.23.197.5%45
14.20.195.9%45
14.2.195.8%43
12.14.195.7%43
12.10.195.2%43
12.13.195.2%43
9.18.193.0%33
9.24.193.0%33
9.24.293.0%33
10.1.193.0%33
10.6.193.0%33
11.21.193.0%43
12.1.193.0%43
8.23.193.0%33
11.1.192.5%35
11.7.192.5%35
10.24.192.5%35
11.17.191.9%43
11.8.191.8%43
11.11.191.8%43
11.13.191.8%43
7.24.290.4%33
7.22.190.3%33
8.9.190.0%33
7.9.189.9%33
6.10.188.7%33
6.22.188.7%33
6.23.188.7%33
7.3.188.7%33
8.3.188.1%33
8.1.187.9%33
6.1.186.2%27
6.4.186.2%27
6.9.186.2%27
5.15.186.1%27
5.16.186.1%27
5.19.186.1%27
5.20.186.1%27
5.21.186.1%27
5.22.286.1%27
4.20.182.4%27
0.151.280.6%25
0.152.5580.6%25
0.152.10780.6%25
3.8.180.6%25
3.8.580.6%25
4.5.479.0%27
4.7.879.0%27
4.11.379.0%27
4.13.179.0%27
4.18.179.0%27
3.11.278.4%27
3.12.278.4%27
4.3.278.4%27

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+7.4%-6.2%S0S3S4S5S6S7S8S9S10S11S12S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%53
0.152.107-1.4%-1.4%54
3.8.10.0%-1.4%52
3.8.50.0%-1.4%52
3.11.20.0%-1.4%54
3.12.20.0%-1.4%54
4.3.2-1.4%-2.8%54
4.5.4+0.4%-2.4%54
4.7.80.0%-2.4%54
4.11.30.0%-2.4%54
4.13.10.0%-2.4%54
4.18.10.0%-2.4%54
4.20.1+2.1%-0.2%53
5.15.10.0%-0.2%53
5.16.10.0%-0.2%55
5.19.10.0%-0.2%53
5.20.10.0%-0.2%53
5.21.10.0%-0.2%53
5.22.20.0%-0.2%53
6.1.1+0.1%-0.1%53
6.4.10.0%-0.1%53
6.9.10.0%-0.1%49
6.10.10.0%-0.1%49
6.22.10.0%-0.1%53
6.23.10.0%-0.1%53
7.3.1+0.0%-0.1%53
7.9.1+1.9%+1.7%53
7.22.1+0.6%+2.3%53
7.24.2-0.2%+2.1%53
8.1.1-1.9%+0.2%53
8.3.1-0.1%+0.1%53
8.9.1-0.1%+0.0%53
8.23.1+1.9%+1.9%53
9.18.1-5.1%-3.2%37
9.24.10.0%-3.2%37
9.24.20.0%-3.2%37
10.1.10.0%-3.2%35
10.6.10.0%-3.2%35
10.24.10.0%-3.2%33
11.1.1-0.0%-3.2%35
11.7.10.0%-3.2%35
11.8.10.0%-3.2%35
11.11.10.0%-3.2%41
11.13.10.0%-3.2%41
11.17.1+2.6%-0.6%41
11.21.1+1.2%+0.6%39
12.1.10.0%+0.6%39
12.10.1+2.8%+3.4%39
12.13.10.0%+3.4%39
12.14.1+0.5%+3.9%39
14.2.1-1.4%+2.5%39
14.20.10.0%+2.5%39
14.21.1+1.8%+4.3%39
14.23.10.0%+4.3%39
15.3.1+2.0%+6.2%39
15.4.10.0%+6.2%39
16.4.10.0%+6.2%39
16.5.10.0%+6.2%39
16.9.10.0%+6.2%39
16.11.1-0.2%+6.0%39

4.11.3 vs 4.13.1 — by dimension

Damage100%Toughness100%Control100%Mobility100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%21
Toughness100.0%8
Control100.0%4
Mobility100.0%3
Tempo100.0%18

100.0% overall · 56 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

4.12.2 4.13.1

Passive

description

− If Teemo stands still and takes no actions for a short duration, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.

+ If Teemo stands still and takes no actions for a short duration, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his Attack Speed by 40% for 3 seconds.

W

description

− Teemo scampers around, passively increasing his movement speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus movement speed that isn't stopped by being struck for a short time.

+ Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time.

R

tooltip

− Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows movement speed by 30/40/50% and deals 200/325/450 (+0.50 AP) magic damage over 4 seconds. Traps last 10 minutes.35/31/27 seconds, but he is only big enough to carry 3 at once.

+ Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by 30/40/50% and deals 200/325/450 (+0.50 AP) magic damage over 4 seconds. Traps last 10 minutes.35/31/27 seconds, but he is only big enough to carry 3 at once.