4.12.2 → 4.13.1
Passive
− If Teemo stands still and takes no actions for a short duration, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.
+ If Teemo stands still and takes no actions for a short duration, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his Attack Speed by 40% for 3 seconds.
W
− Teemo scampers around, passively increasing his movement speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus movement speed that isn't stopped by being struck for a short time.
+ Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time.
R
− Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows movement speed by 30/40/50% and deals 200/325/450 (+0.50 AP) magic damage over 4 seconds. Traps last 10 minutes.35/31/27 seconds, but he is only big enough to carry 3 at once.
+ Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by 30/40/50% and deals 200/325/450 (+0.50 AP) magic damage over 4 seconds. Traps last 10 minutes.35/31/27 seconds, but he is only big enough to carry 3 at once.
Teemo