9.17.1 → 9.18.1
Q
− Deals 80/125/170/215/260 (+0.80 AP) magic damage and blinds the target for 1.5/1.75/2/2.25/2.5 seconds.
+ Deals {{ calculateddamage }} magic damage and blinds the target for 1.25/1.5/1.75/2/2.25 seconds.
W
− Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds.Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.
+ Passive: Teemo's Movement Speed is increased by 6/10/14/18/22% unless he has been damaged by an enemy champion or turret in the last 5 seconds.Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.
E
− Teemo's basic attacks poison their target, dealing 10/20/30/40/50 (+0.30 AP) magical damage upon impact and 6/12/18/24/30 (+0.10 AP) magical damage each second for 4 seconds.
+ Teemo's basic attacks poison their target, dealing {{ impactcalculateddamage }} magical damage upon impact and {{ tickcalculateddamage }} magical damage each second for 4.5 seconds.
R
− Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by 30/40/50%, reveals them and deals 200/325/450 3/4/5 Teemos further before planting.Teemo forages for a mushroom every {{ f1 }} per level seconds, but he is only big enough to carry 3 at once.
+ Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by 20/30/40%, reveals them and deals {{ totaldamage }} magic damage over 4 seconds. 2/3/4 Teemos further before planting.
Teemo