Thresh

since 0.153.2 61 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1615.3.1now
table view
patchsimilarityshared dims
15.3.1100.0%48
16.5.1 (now)100.0%48
14.8.199.9%46
14.10.199.5%48
14.11.199.5%48
14.14.199.5%48
14.4.199.4%46
13.18.199.1%46
13.23.199.1%46
13.7.199.0%44
13.11.199.0%44
13.10.198.7%48
13.4.197.5%44
13.3.196.0%44
12.18.194.8%46
11.1.194.8%35
11.7.194.8%35
12.10.194.2%44
12.13.194.2%44
12.16.194.2%46
12.15.193.9%44
8.23.192.8%39
9.4.192.8%39
9.22.192.8%39
9.24.192.8%39
9.24.292.8%39
10.15.192.8%39
7.22.192.7%39
11.18.191.9%44
12.9.191.9%44
11.8.191.8%43
11.10.191.7%43
11.15.191.7%43
7.9.191.4%39
7.3.190.6%39
6.19.190.6%39
6.22.190.6%39
7.1.190.6%39
8.3.190.2%39
8.15.190.2%39
8.19.190.2%39
8.1.190.2%39
5.16.189.7%29
6.4.189.7%29
6.13.189.7%29
6.14.189.7%29
6.17.189.7%29
4.20.189.6%29
5.8.189.6%29
4.5.486.4%29
4.13.186.2%29
4.15.186.2%29
4.1.4186.0%29
4.2.586.0%29
4.3.286.0%29
0.153.284.6%29
3.13.180.4%31
4.2.180.4%31
3.6.1478.9%31
3.10.278.1%31
3.11.278.1%31
3.12.278.1%31

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+10.8%-2.9%S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
3.6.14+0.3%+0.3%53
3.10.2-0.7%-0.4%59
3.11.20.0%-0.4%59
3.12.20.0%-0.4%57
3.13.1+1.3%+0.9%57
4.1.410.0%+0.9%53
4.2.10.0%+0.9%53
4.2.50.0%+0.9%54
4.3.20.0%+0.9%54
4.5.4+0.5%+1.3%54
4.13.1+0.2%+1.5%54
4.15.10.0%+1.5%54
4.20.1+1.9%+3.4%53
5.8.10.0%+3.4%55
5.16.1+0.1%+3.4%55
6.4.10.0%+3.4%55
6.13.10.0%+3.4%53
6.14.10.0%+3.4%53
6.17.10.0%+3.4%51
6.19.10.0%+3.4%51
6.22.10.0%+3.4%57
7.1.10.0%+3.4%57
7.3.1+0.0%+3.4%57
7.9.1+1.8%+5.2%57
7.22.1+1.0%+6.2%57
8.1.1-1.8%+4.5%57
8.3.1+0.0%+4.5%57
8.15.1+0.4%+4.8%55
8.19.10.0%+4.8%51
8.23.1+2.0%+6.8%51
9.4.10.0%+6.8%51
9.22.10.0%+6.8%51
9.24.10.0%+6.8%51
9.24.20.0%+6.8%51
10.15.10.0%+6.8%51
11.1.1+0.0%+6.8%35
11.7.10.0%+6.8%35
11.8.10.0%+6.8%33
11.10.1-0.1%+6.7%41
11.15.10.0%+6.7%41
11.18.10.0%+6.7%41
12.9.10.0%+6.7%42
12.10.1+1.4%+8.1%42
12.13.10.0%+8.1%42
12.15.1+0.7%+8.7%42
12.16.10.0%+8.7%42
12.18.1+0.7%+9.5%42
13.3.1+0.2%+9.7%40
13.4.1-1.3%+8.4%40
13.7.1-1.7%+6.7%40
13.10.10.0%+6.7%40
13.11.10.0%+6.7%40
13.18.10.0%+6.7%40
13.23.10.0%+6.7%42
14.4.1+0.4%+7.1%42
14.8.1+0.5%+7.6%42
14.10.10.0%+7.6%42
14.11.10.0%+7.6%44
14.14.10.0%+7.6%44
15.3.1+0.6%+8.2%44
16.5.10.0%+8.2%44

0.153.2 vs 16.5.1 — by dimension

Damage82%Toughness73%Control100%Utility56%Tempo94%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage82.1%5
Toughness73.4%8
Control100.0%4
Utility55.6%2
Tempo94.4%10

84.6% overall · 29 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.153.2 16.5.1

armor1833Toughness
attack damage4656Damage
attack_range475450Damage
attack_speed.growth_percent13.5Damage
health452620Toughness
health/lvl89120Toughness
hp regen67Toughness
magic resist/lvl01.55Toughness
mana200274Tempo
mp regen56Tempo
mp regen/lvl0.70.8Tempo
move speed335330Mobility

Passive

description

− Thresh can harvest the souls of enemies that die near him, permanently granting him armor and ability power.

+ Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.

name Keeper of Lost Souls Damnation

Q

cooldown 18/16.5/15/13.5/12 19/16.5/14/11.5/9 Tempo
cost 80 70 Tempo
description

− Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.

+ Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.stun_duration - 1.5 Control
damage.ad_ratio 80/110/140/170/200 - Damage
damage.ap_ratio 0.50 - Damage
damage.base 80/110/140/170/200 - Damage
damage.passive_max 0 - Damage
damage.passive_min 0 - Damage
damage.total - 50/100/150/200/250 (+0.900 AP) Damage
tempo.cooldown_reduction - 2 Tempo
tooltip

− Passive: Deal 0-0 magic damage on each hit that builds up when not attacking. of attack damage, based on the amount of time since his last attack.Active: Grab an enemy, then pull them to you or leap to them. (+0.50 AP) magic damage to the first unit hit and pulling them toward him for 1.5 seconds. Reactivate this ability to pull Thresh to the bound enemy.

+ Thresh throws out his scythe, Stunning the first unit hit and Pulling them towards Thresh for 1.5 seconds. The scythe does 50/100/150/200/250 (+0.900 AP) magic damage and also grants True Sight for the duration.Thresh can Recast this Ability to pull himself to the enemy.If this Ability hits, its Cooldown is reduced by 2 seconds.{{ spellmodifierdescriptionappend }}

W

cooldown 22/20.5/19/17.5/16 21/20/19/18/17 Tempo
description

− Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.

+ Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
misc.duration - 4
utility.shield 60/90/120/150/180 30/50/70/90/110 Utility
utility.shield_ap_ratio 0.40 - Utility
tooltip

− Create a shielding lantern that an ally can use to dash to you. (+0.40 AP) damage. Allies can only receive the shield once per cast.

+ Thresh throws his lantern, allowing an ally to click on it to dash to Thresh.The lantern also grants 30/50/70/90/110 Shield for 4 seconds to Thresh and the first ally champion to come in contact with it.{{ spellmodifierdescriptionappend }}

E

cooldown 9 13/12.25/11.5/10.75/10 Tempo
description

− Sweeps his chain, knocking all enemies hit in the direction of the blow.

+ Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.

range 800 500
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ap_ratio 0.40 - Damage
damage.base 65/100/135/170/205 - Damage
damage.passive_max - 0.6/0.900/1.2/1.5/1.800 AD Damage
damage.total - 75/120/165/210/255 (+0.700 AP) Damage
misc.duration - 1
tooltip

− Knock nearby enemies in the direction of your choice. (+0.40 AP) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 seconds.Cast forward to push; cast backward to pull.

+ Passive: Thresh's Attacks deal additional damage based on how long since he last Attacked. They deal between {{ pattackdamagemin }} and 0.6/0.900/1.2/1.5/1.800 AD magic damage.Active: Thresh whips his chains, Pulling or Pushing enemies in the direction of the swing. Enemies hit are also Slowed by 20/25/30/35/40% for 1 second and take 75/120/165/210/255 (+0.700 AP) magic damage.{{ spellmodifierdescriptionappend }}

R

cooldown 150/140/130 120/100/80 Tempo
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.slow_duration - 2 Control
damage.ap_ratio 1 - Damage
damage.base 250/400/550 - Damage
damage.total - 250/400/550 (+1 AP) Damage
tooltip

− Trap enemies inside walls that slow and deal damage if broken. (+1 AP) magic damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, remaining walls deal half damage and apply half slow duration. An enemy cannot be affected by multiple walls.

+ Thresh creates a prison of spectral walls, Slowing champions by 99% for 2 seconds and dealing 250/400/550 (+1 AP) magic damage. Walls break after one collision, and after one is broken, the rest deal no damage and Slow for half duration.{{ spellmodifierdescriptionappend }}