0.154.3 → 3.6.14
Passive
Q
− Passive: Deal 0-0 magic damage on each hit that builds up when not attacking. of attack damage, based on the amount of time since his last attack.Active: Grab an enemy, then pull them to you or leap to them. (+0.50 AP) magic damage to the first unit hit and pulling them toward him for 1.5 seconds. Reactivate this ability to pull Thresh to the bound enemy.
+ Grab an enemy, then pull them to you or leap to them. (+0.50 AP) magic damage to the first unit hit and pulling them toward him for 1.5 seconds. Reactivate this ability to pull Thresh to the bound enemy.
W
E
− Knock nearby enemies in the direction of your choice. (+0.40 AP) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 seconds.Cast forward to push; cast backward to pull.
+ Passive: Deal 0-0 magic damage on each hit that builds up when not attacking. of Attack Damage, based on the amount of time since his last attack.Active: Knock nearby enemies in the direction of your choice. (+0.40 AP) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 seconds.Cast forward to push; cast backward to pull.
R
− Trap enemies inside walls that slow and deal damage if broken. (+1 AP) magic damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, remaining walls deal half damage and apply half slow duration. An enemy cannot be affected by multiple walls.
+ Trap enemies inside walls that slow and deal damage if broken. (+1 AP) magic damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, remaining walls deal half damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.
Thresh