0.153.2 → 9.21.1
| armor | 18 | → | 28 | Toughness |
| attack damage | 46 | → | 56 | Damage |
| attack_range | 475 | → | 450 | Damage |
| attack_speed.growth_percent | 1 | → | 3.5 | Damage |
| health | 452 | → | 560.52 | Toughness |
| health/lvl | 89 | → | 93 | Toughness |
| hp regen | 6 | → | 7 | Toughness |
| magic resist/lvl | 0 | → | 0.5 | Toughness |
| mana | 200 | → | 273.92 | Tempo |
| mp regen | 5 | → | 6 | Tempo |
| mp regen/lvl | 0.7 | → | 0.8 | Tempo |
Passive
− Thresh can harvest the souls of enemies that die near him, permanently granting him armor and ability power.
+ Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.
Q
− Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
+ Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
− Passive: Deal 0-0 magic damage on each hit that builds up when not attacking. of attack damage, based on the amount of time since his last attack.Active: Grab an enemy, then pull them to you or leap to them. (+0.50 AP) magic damage to the first unit hit and pulling them toward him for 1.5 seconds. Reactivate this ability to pull Thresh to the bound enemy.
+ Thresh throws out his scythe, dealing 80/120/160/200/240 (+0.50 AP) magic damage, granting True Sight and stunning the first unit hit, pulling them in for 1.5 seconds.Reactivating this ability will pull Thresh to the bound enemy.Death Sentence's cooldown is reduced by 3 seconds if it hits an enemy.
W
− Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
+ Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
− Create a shielding lantern that an ally can use to dash to you. (+0.40 AP) damage. Allies can only receive the shield once per cast.
+ Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.(+{{ f6 }}) damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of souls Thresh has collected.
E
− Sweeps his chain, knocking all enemies hit in the direction of the blow.
+ Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
− Knock nearby enemies in the direction of your choice. (+0.40 AP) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 seconds.Cast forward to push; cast backward to pull.
+ Passive: Thresh's basic attacks deal from {{ f3 }} to {{ f3 }} (+{{ f2 }} AD) additional magic damage, which builds up while not attacking (total souls collected plus up to 100/125/150/175/200% total Attack Damage).Active: Deals 65/95/125/155/185 (+0.40 AP) magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1 second.Cast forward to push; cast backward to pull.
R
− Trap enemies inside walls that slow and deal damage if broken. (+1 AP) magic damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, remaining walls deal half damage and apply half slow duration. An enemy cannot be affected by multiple walls.
+ Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer 250/400/550 (+1 AP) magic damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.
Thresh