10.25.1 → 11.1.1
| health | 560.52 | → | 561 | Toughness |
| mana | 273.92 | → | 274 | Tempo |
Q
− Thresh throws out his scythe, dealing 80/120/160/200/240 True Sight and stunning the first unit hit, pulling them in for 1.5 seconds.Reactivating this ability will pull Thresh to the bound enemy.Death Sentence's cooldown is reduced by 3 seconds if it hits an enemy.
+ Thresh throws out his scythe, Stunning the first unit hit and Pulling them towards Thresh for 1.5 seconds. The scythe does {{ totaldamage }} magic damage and also grants True Sight for the duration.Thresh can Recast this Ability to pull himself to the enemy.If this Ability hits, its Cooldown is reduced by 3 seconds.
W
− Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.(+{{ f6 }}) damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of souls Thresh has collected.
+ Thresh throws his lantern, allowing an ally to click on it to dash to Thresh.The lantern also grants {{ totalshield }} Shield to Thresh and up to one ally champion if they come in contact with it.
E
− {{ f3 }} to {{ f3 }} souls collected plus up to 100/125/150/175/200% total Attack Damage).Active: Deals 65/95/125/155/185 (+0.40 AP) magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1 second.Cast forward to push; cast backward to pull.
+ Passive: Thresh's Attacks deal additional damage based on how long since he last Attacked. They deal between {{ pattackdamagemin }} and {{ pattackdamagemax }} magic damage.Active: Thresh whips his chains, Pulling or Pushing enemies in the direction of the swing. Enemies hit are also Slowed by 20/25/30/35/40% for 1 second and take {{ totaldamage }} magic damage.
R
− Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer 250/400/550 (+1 AP) magic damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.
+ Thresh creates a prison of spectral walls, Slowing champions by 99% for 2 seconds and dealing {{ totaldamage }} magic damage. Walls break after one collision, and after one is broken, the rest deal no damage and Slow for half duration.
Thresh