4.2.6 → 4.3.2
W
− Create a shielding lantern that an ally can use to dash to you. (+0.40 AP) damage. Allies can only receive the shield once per cast.
+ Create a shielding lantern that an ally can use to dash to you. (+0.40 AP) damage. Allies can only receive the shield once per cast.
E
− Passive: Deal {{ f1 }}-{{ f2 }} magic damage on each hit that builds up when not attacking. of Attack Damage, based on the amount of time since his last attack.Active: Knock nearby enemies in the direction of your choice. (+0.40 AP) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 seconds.Cast forward to push; cast backward to pull.
+ Passive: Deal {{ f1 }}-{{ f2 }} magic damage on each hit that builds up when not attacking. of Attack Damage, based on the amount of time since his last attack.Active: Knock nearby enemies in the direction of your choice. (+0.40 AP) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 seconds.Cast forward to push; cast backward to pull.
Thresh