5.7.2 → 5.8.1
Q
− Grab an enemy, then pull them to you or leap to them. (+0.50 AP) Magic Damage to the first unit hit and pulling them toward him for 1.5 seconds.Death Sentence's cooldown is reduced by 3 seconds if it strikes an enemy.Reactivate this ability to pull Thresh to the bound enemy.
+ Thresh grabs an enemy, then pull them to him or leaps to them. (+0.50 AP) Magic Damage to the first unit hit and pulling them toward him for 1.5 seconds.Death Sentence's cooldown is reduced by 3 seconds if it strikes an enemy.Reactivate this ability to pull Thresh to the bound enemy.
W
− Create a shielding lantern that an ally can use to dash to you. (+0.40 AP) damage to Thresh and up to one ally if they come near the Lantern.
+ Thresh creates a shielding lantern that an ally can use to dash to him. (+0.40 AP) damage to Thresh and up to one ally if they come near the Lantern.
E
− Passive: Deal {{ f1 }}-{{ f2 }} Magic Damage on each hit that builds up when not attacking. of Attack Damage, based on the amount of time since his last attack.Active: Knock nearby enemies in the direction of your choice. (+0.40 AP) Magic Damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 seconds.Cast forward to push; cast backward to pull.
+ Passive: Thresh deals {{ f1 }}-{{ f2 }} Magic Damage on each hit, which builds up when not attacking. of Attack Damage, based on the amount of time since his last attack.Active: Thresh knocks nearby enemies in the direction of his choice. (+0.40 AP) Magic Damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 seconds.Cast forward to push; cast backward to pull.
R
− Trap enemies inside walls that slow and deal damage if broken. (+1 AP) Magic Damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.
+ Thresh traps enemies inside walls that slow and deal damage if broken. (+1 AP) Magic Damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.
Thresh