6.12.1 → 6.13.1
Q
− Thresh grabs an enemy, then pull them to him or leaps to them. (+0.50 AP) Magic Damage to the first unit hit and pulling them toward him for 1.5 seconds.Death Sentence's cooldown is reduced by 3 seconds if it strikes an enemy.Reactivate this ability to pull Thresh to the bound enemy.
+ Thresh throws out his scythe, dealing 80/120/160/200/240 (+0.50 AP) magic damage and stunning the first unit hit, pulling them in for 1.5 seconds.Reactivating this ability will pull Thresh to the bound enemy.Death Sentence's cooldown is reduced by 3 seconds if it hits an enemy.
W
− Thresh creates a shielding lantern that an ally can use to dash to him. (+0.40 AP) damage to Thresh and up to one ally if they come near the Lantern.
+ Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.(+{{ f6 }}) damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of souls Thresh has collected.
E
− Passive: Thresh deals {{ f1 }}-{{ f2 }} Magic Damage on each hit, which builds up when not attacking. of Attack Damage, based on the amount of time since his last attack.Active: Thresh knocks nearby enemies in the direction of his choice. (+0.40 AP) Magic Damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 seconds.Cast forward to push; cast backward to pull.
+ Passive: Thresh's basic attacks deal from {{ f3 }} to {{ f3 }} (+{{ f4 }} AD) additional magic damage, which builds up while not attacking (total souls collected plus up to 80/110/140/170/200% AP total Attack Damage).Active: Deals 65/95/125/155/185 (+0.40 AP) magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 seconds.Cast forward to push; cast backward to pull.
R
− Thresh traps enemies inside walls that slow and deal damage if broken. (+1 AP) Magic Damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.
+ Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer 250/400/550 (+1 AP) magic damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.
Thresh