11.1.1 → 11.2.1
Q
− Trundle lunges at his opponent with his next basic attack, dealing 20/40/60/80/100 (+0.80/0.90/1/1.10/1.20 AD) physical damage and briefly slowing his target.This attack increases Trundle's Attack Damage by 20/25/30/35/40 for 5 seconds, with his opponent losing half of this amount.
+ Trundle's next Attack deals an additional {{ totaldamage }} physical damage and briefly Slows by 75%, then Trundle gains 20/25/30/35/40 Attack Damage for 5 seconds and the enemy loses {{ effect3amount*0.5 }} Attack Damage for the same duration.
W
− Trundle coats target location with ice for 8 seconds, gaining 20/28/36/44/52% Movement Speed, 20/40/60/80/100% Attack Speed and 25% increased healing and regeneration from all sources.
+ Trundle freezes an area for 8 seconds. While inside he gains 20/28/36/44/52% Move Speed, 30/50/70/90/110% Attack Speed, and 25% increased healing.
E
− Trundle creates an icy pillar at target location for 6 seconds, becoming impassable terrain and slowing all nearby enemy units by 20/30/40/50/60%.
+ Trundle creates an icy pillar for 6 seconds, briefly Knocking Back enemies directly over it and Slowing nearby enemies by 20/30/40/50/60%.
R
− Trundle drains {{ totalpercenthpdamage }} of an enemy champion's maximum Health as Magic Damage and 40% of their Armor and Magic Resist, half immediately and half over 5 seconds. The Armor and Magic Resist is returned 4 seconds after the drain ends.
+ Trundle drains the lifeforce of an enemy champion, dealing {{ totalpercenthpdamage }} max Health magic damage and shredding 40% Armor Armor and Magic Resist over 5 seconds.
Trundle