10.16.1 → 10.18.1
Q
− Unleashes a bolt of dark energy, dealing 80/120/160/200/240 (+0.60 AP) magic damage to the first two enemies hit.Killing a unit with this also grants Veigar a stack of Phenomenal Evil. Large minions and large monsters grant two.
+ Veigar unleashes a bolt of dark energy, dealing {{ totaldamagetooltip }} magic damage to the first two enemies hit.If Veigar kills an enemy with this ability, he gains a stack of Phenomenal Evil. Champions, large minions and large jungle monsters grant two.
W
− After 1.2 seconds, dark matter falls from the sky to the target location, dealing 100/150/200/250/300 (+1 AP) magic damage.Every 50 stacks of Phenomenal Evil reduce Dark Matter's cooldown by 10% (currently {{ f2.0*100 }}%).
+ Veigar summons dark matter from the sky, dealing {{ totaldamagetooltip }} magic damage.Every 50 stacks of Phenomenal Evil reduce this ability's cooldown by 10%.
E
− After a brief delay Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter.
+ Veigar twists the edges of space, creating a cage that Stuns enemies that pass through.
− After a 0.5 second delay, Veigar twists the edges of space around the target location for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for 1.5/1.75/2/2.25/2.5 seconds.
+ Veigar twists the edges of space, creating a cage that Stuns enemies that pass through for 1.5/1.75/2/2.25/2.5 seconds. The cage lasts for 3 seconds.
R
− Blasts the target enemy champion with primal magic to deal 175/250/325 target's missing health.Damage is maximized against enemies below 33% health.
+ Veigar blasts an enemy champion with primal magic to deal between {{ mindamagetooltip }} and {{ maxdamagetooltip }} magic damage, increasing with the target's missing Health. Damage is maximized against enemies below 33% Health.
Veigar