Veigar

since 0.151.2 56 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

60.0%80.0%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1614.5.1now
table view
patchsimilarityshared dims
16.9.1 (now)100.0%28
14.5.199.0%28
15.20.199.0%28
16.7.199.0%28
14.2.198.8%28
14.20.198.7%28
13.8.198.6%28
14.1.198.6%28
10.18.191.8%20
10.23.191.8%20
11.1.191.8%20
11.4.191.8%20
13.7.191.4%28
10.16.179.9%24
8.23.179.8%24
9.19.179.8%24
9.24.179.8%24
9.24.279.8%24
10.6.179.6%24
13.6.177.5%28
12.10.176.9%28
12.11.176.9%28
12.13.176.9%28
12.15.176.9%28
13.4.176.9%28
7.22.175.8%24
8.9.175.6%24
7.19.175.2%24
7.20.175.2%24
7.9.173.1%23
12.4.173.0%28
11.8.172.6%28
12.2.172.6%28
8.1.171.6%24
8.7.171.6%24
7.3.171.4%23
5.22.271.4%23
6.9.171.4%23
6.13.171.4%23
5.21.170.9%23
5.22.170.9%23
4.20.170.3%23
5.4.170.3%23
5.5.170.3%23
5.6.170.3%23
5.9.170.3%23
5.10.170.3%23
5.16.170.3%23
5.18.170.3%23
4.5.467.5%23
4.13.167.5%23
4.17.167.5%23
0.151.266.5%23
0.152.5566.5%23
3.8.166.5%23
3.8.566.5%23
3.12.266.5%23

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+7.9%-19.8%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%47
3.8.10.0%0.0%48
3.8.50.0%0.0%48
3.12.20.0%0.0%48
4.5.4+0.5%+0.5%48
4.13.10.0%+0.5%48
4.17.10.0%+0.5%48
4.20.1+2.5%+3.0%47
5.4.1-1.0%+2.0%33
5.5.10.0%+2.0%33
5.6.10.0%+2.0%33
5.9.10.0%+2.0%33
5.10.10.0%+2.0%33
5.16.10.0%+2.0%33
5.18.10.0%+2.0%33
5.21.1-1.4%+0.6%33
5.22.10.0%+0.6%33
5.22.2+0.2%+0.8%33
6.9.1-3.7%-2.9%31
6.13.10.0%-2.9%35
7.3.1+0.0%-2.9%35
7.9.1+2.9%-0.1%35
7.19.1+0.7%+0.6%35
7.20.10.0%+0.6%36
7.22.1+0.4%+1.1%36
8.1.1-2.8%-1.7%36
8.7.10.0%-1.7%36
8.9.1-0.1%-1.9%36
8.23.1+2.8%+0.9%36
9.19.10.0%+0.9%36
9.24.10.0%+0.9%36
9.24.20.0%+0.9%36
10.6.1+0.7%+1.6%36
10.16.1+0.2%+1.8%36
10.18.10.0%+1.8%20
10.23.10.0%+1.8%20
11.1.10.0%+1.8%20
11.4.10.0%+1.8%20
11.8.10.0%+1.8%20
12.2.10.0%+1.8%28
12.4.1-0.1%+1.7%28
12.10.1+3.9%+5.6%28
12.11.10.0%+5.6%28
12.13.10.0%+5.6%28
12.15.10.0%+5.6%28
13.4.10.0%+5.6%28
13.6.1-1.1%+4.4%28
13.7.1-14.3%-9.8%28
13.8.1-7.2%-17.0%28
14.1.10.0%-17.0%28
14.2.1+0.2%-16.8%28
14.5.1+0.3%-16.5%28
14.20.1-0.4%-16.9%28
15.20.1+0.4%-16.5%28
16.7.10.0%-16.5%28
16.9.1-1.0%-17.5%28

10.16.1 vs 10.18.1 — by dimension

Damage100%Toughness100%Control100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%6
Toughness100.0%8
Control100.0%2
Tempo100.0%4

100.0% overall · 20 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

10.16.1 10.18.1

Q

damage.ap_ratio 0.60 - Damage
damage.base 80/120/160/200/240 - Damage
tooltip

− Unleashes a bolt of dark energy, dealing 80/120/160/200/240 (+0.60 AP) magic damage to the first two enemies hit.Killing a unit with this also grants Veigar a stack of Phenomenal Evil. Large minions and large monsters grant two.

+ Veigar unleashes a bolt of dark energy, dealing {{ totaldamagetooltip }} magic damage to the first two enemies hit.If Veigar kills an enemy with this ability, he gains a stack of Phenomenal Evil. Champions, large minions and large jungle monsters grant two.

W

damage.ap_ratio 1 - Damage
damage.base 100/150/200/250/300 - Damage
tooltip

− After 1.2 seconds, dark matter falls from the sky to the target location, dealing 100/150/200/250/300 (+1 AP) magic damage.Every 50 stacks of Phenomenal Evil reduce Dark Matter's cooldown by 10% (currently {{ f2.0*100 }}%).

+ Veigar summons dark matter from the sky, dealing {{ totaldamagetooltip }} magic damage.Every 50 stacks of Phenomenal Evil reduce this ability's cooldown by 10%.

E

description

− After a brief delay Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter.

+ Veigar twists the edges of space, creating a cage that Stuns enemies that pass through.

misc.duration 0.5 -
tooltip

− After a 0.5 second delay, Veigar twists the edges of space around the target location for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for 1.5/1.75/2/2.25/2.5 seconds.

+ Veigar twists the edges of space, creating a cage that Stuns enemies that pass through for 1.5/1.75/2/2.25/2.5 seconds. The cage lasts for 3 seconds.

R

damage.ap_ratio 0.75 - Damage
damage.ap_ratio_bonus 1.50 - Damage
damage.base 175/250/325 - Damage
damage.missing_hp_ratio 350/500/650 - Damage
tooltip

− Blasts the target enemy champion with primal magic to deal 175/250/325 target's missing health.Damage is maximized against enemies below 33% health.

+ Veigar blasts an enemy champion with primal magic to deal between {{ mindamagetooltip }} and {{ maxdamagetooltip }} magic damage, increasing with the target's missing Health. Damage is maximized against enemies below 33% Health.