Velkoz

since 4.3.2 37 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

80.0%90.0%100.0%S4S5S6S7S8S9S10S11S12S13S14S1515.8.1now
table view
patchsimilarityshared dims
15.18.1 (now)100.0%49
15.8.199.7%49
11.3.196.7%39
13.23.196.3%49
14.1.196.3%49
14.5.196.3%49
14.22.196.3%49
13.22.195.1%49
12.10.194.7%49
12.13.194.7%49
13.8.194.7%49
11.1.193.8%39
10.24.193.8%39
11.8.192.4%49
12.8.192.4%49
15.1.191.6%49
9.18.190.6%45
9.22.190.6%45
9.24.190.6%45
9.24.290.6%45
8.23.189.4%45
9.14.189.4%45
5.22.288.1%43
4.20.187.8%43
5.16.187.8%43
7.22.187.2%45
8.9.187.2%45
8.14.187.2%45
7.9.186.9%45
6.9.186.2%45
6.10.186.2%45
7.3.186.0%45
6.11.186.0%45
8.3.185.1%45
8.1.185.1%45
4.5.484.8%41
4.18.184.8%41
4.3.284.3%41

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+9.7%-9.8%S4S5S6S7S8S9S10S11S12S13S14S15
table view
patchdeltacumulativedims
4.5.4+0.4%+0.4%59
4.18.10.0%+0.4%59
4.20.1+1.8%+2.3%59
5.16.10.0%+2.3%61
5.22.2+0.1%+2.4%61
6.9.1-2.4%-0.0%59
6.10.1+0.7%+0.6%61
6.11.1-0.0%+0.6%61
7.3.1+0.0%+0.6%61
7.9.1+1.6%+2.2%61
7.22.1+0.3%+2.5%61
8.1.1-1.6%+0.8%61
8.3.1+0.0%+0.8%61
8.9.1-0.1%+0.8%61
8.14.1+0.8%+1.6%61
8.23.1+1.6%+3.2%61
9.14.10.0%+3.2%61
9.18.1-1.0%+2.3%57
9.22.10.0%+2.3%57
9.24.10.0%+2.3%57
9.24.20.0%+2.3%57
10.24.10.0%+2.3%41
11.1.1+0.0%+2.3%41
11.3.1-2.7%-0.4%41
11.8.10.0%-0.4%41
12.8.10.0%-0.4%51
12.10.1+2.2%+1.8%51
12.13.10.0%+1.8%51
13.8.10.0%+1.8%51
13.22.1+0.3%+2.1%51
13.23.1-1.1%+1.0%51
14.1.10.0%+1.0%51
14.5.10.0%+1.0%51
14.22.10.0%+1.0%49
15.1.1-8.1%-7.1%49
15.8.1+8.1%+0.9%49
15.18.1+0.3%+1.2%49

4.3.2 vs 15.18.1 — by dimension

Damage81%Toughness69%Control94%Tempo90%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage81.3%11
Toughness68.7%8
Control93.9%8
Tempo90.2%14

84.3% overall · 41 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

4.3.2 15.18.1

armor1222Toughness
armor/lvl3.54.7Toughness
attack damage51.6655Damage
attack speed0.6250.643Damage
attack_speed.growth_percent1.361.59Damage
health380590Toughness
health/lvl76102Toughness
hp regen4.55.5Toughness
magic resist/lvl01.3Toughness
mana250469Tempo
mana/lvl4521Tempo
mp regen78Tempo
mp regen/lvl0.60.8Tempo

Passive

description

− Vel'Koz's spells build Organic Deconstruction stacks on enemies. The third spell hit consumes the stacks and deals bonus true damage.

+ Vel'Koz's abilities apply <unknown>Organic Deconstruction</unknown> to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.

Q

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.slow_duration 1/1.25/1.5/1.75/2 0.6/1/1.40/1.80/2.2 Control
damage.ap_ratio 0.60 - Damage
damage.base 80/120/160/200/240 - Damage
damage.total - 40/80/120/160/200 (+0.900 AP) Damage
utility.mana_restore - 17.5/20/22.5/25/27.5 Utility
tooltip

− Vel'Koz shoots a plasma bolt that deals 80/120/160/200/240 (+0.60 AP) Magic Damage and applies a slow of 70% that decays over 1/1.25/1.5/1.75/2 second(s).Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.

+ Vel'Koz shoots a plasma bolt that deals 40/80/120/160/200 (+0.900 AP) magic damage and Slows by 70% decaying over 0.6/1/1.40/1.80/2.2 second(s). At the end of its range, on hitting a target, or on Recasting, the bolt splits and fires two new bolts at a 90 degree angle.Killing a unit with this restores 17.5/20/22.5/25/27.5 Mana Mana.{{ spellmodifierdescriptionappend }}

W

cooldown 1.5 Tempo
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ap_ratio 0.25 - Damage
damage.base 30/50/70/90/110 10/30/50/70/90 (+0.2 AP) Damage
damage.secondary 45/75/105/135/165 15/45/75/105/135 (+0.25 AP) Damage
damage.secondary_ap_ratio 0.38 - Damage
tooltip

− Vel'Koz opens a rift to the void that deals 30/50/70/90/110 (+0.25 AP) Magic Damage. After a delay, it deals an additional 45/75/105/135/165 (+0.38 AP) Magic Damage. Both hits add a stack of Organic Deconstruction.

+ Vel'Koz opens a rift to the void, dealing 10/30/50/70/90 (+0.2 AP) magic damage. The rift then erupts, dealing 15/45/75/105/135 (+0.25 AP) magic damage.This Ability has 2 charges ({{ ammorechargetime }} second refresh).{{ spellmodifierdescriptionappend }}

E

cooldown 16/15/14/13/12 12/11.5/11/10.5/10 Tempo
range 850 810
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ap_ratio 0.50 - Damage
damage.base 70/100/130/160/190 - Damage
damage.total - 40/70/100/130/160 (+0.3 AP) Damage
tooltip

− Vel'Koz disrupts a nearby area which, after a delay, deals 70/100/130/160/190 (+0.50 AP) Magic Damage and knocks up enemies hit for 0.75 seconds.Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.

+ Vel'Koz disrupts a nearby area, causing it to explode, Knocking Up for 0.75 seconds and dealing 40/70/100/130/160 (+0.3 AP) magic damage. Enemies close to Vel'Koz will be Knocked Back instead of Knocked Up.{{ spellmodifierdescriptionappend }}

R

cooldown 130/110/90 100/90/80 Tempo
description

− Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals damage and slows enemies.

+ Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead.

resource Mana {{ cost }} {{ abilityresourcename }}
damage.ap_ratio 0.60 - Damage
damage.total 500/700/900 450/700/925 (+1.25 AP) Damage
tooltip

− Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of 500/700/900 (+0.60 AP), and slows enemies hit by 20% for 1 second. Adds a stack of Organic Deconstruction every 0.5 seconds.Can be cancelled by recasting.

+ Vel'Koz channels a ray of energy that follows the cursor, dealing a total of 450/700/925 (+1.25 AP) magic damage over 2.5 seconds and Slowing by 20%. Deals true damage instead to enemies recently damaged by Organic Deconstruction.Enemies gain stacks of Deconstruction periodically while in the beam.{{ spellmodifierdescriptionappend }}