4.3.2 → 15.18.1
| armor | 12 | → | 22 | Toughness |
| armor/lvl | 3.5 | → | 4.7 | Toughness |
| attack damage | 51.66 | → | 55 | Damage |
| attack speed | 0.625 | → | 0.643 | Damage |
| attack_speed.growth_percent | 1.36 | → | 1.59 | Damage |
| health | 380 | → | 590 | Toughness |
| health/lvl | 76 | → | 102 | Toughness |
| hp regen | 4.5 | → | 5.5 | Toughness |
| magic resist/lvl | 0 | → | 1.3 | Toughness |
| mana | 250 | → | 469 | Tempo |
| mana/lvl | 45 | → | 21 | Tempo |
| mp regen | 7 | → | 8 | Tempo |
| mp regen/lvl | 0.6 | → | 0.8 | Tempo |
Passive
− Vel'Koz's spells build Organic Deconstruction stacks on enemies. The third spell hit consumes the stacks and deals bonus true damage.
+ Vel'Koz's abilities apply <unknown>Organic Deconstruction</unknown> to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.
Q
− Vel'Koz shoots a plasma bolt that deals 80/120/160/200/240 (+0.60 AP) Magic Damage and applies a slow of 70% that decays over 1/1.25/1.5/1.75/2 second(s).Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.
+ Vel'Koz shoots a plasma bolt that deals 40/80/120/160/200 (+0.900 AP) magic damage and Slows by 70% decaying over 0.6/1/1.40/1.80/2.2 second(s). At the end of its range, on hitting a target, or on Recasting, the bolt splits and fires two new bolts at a 90 degree angle.Killing a unit with this restores 17.5/20/22.5/25/27.5 Mana Mana.{{ spellmodifierdescriptionappend }}
W
− Vel'Koz opens a rift to the void that deals 30/50/70/90/110 (+0.25 AP) Magic Damage. After a delay, it deals an additional 45/75/105/135/165 (+0.38 AP) Magic Damage. Both hits add a stack of Organic Deconstruction.
+ Vel'Koz opens a rift to the void, dealing 10/30/50/70/90 (+0.2 AP) magic damage. The rift then erupts, dealing 15/45/75/105/135 (+0.25 AP) magic damage.This Ability has 2 charges ({{ ammorechargetime }} second refresh).{{ spellmodifierdescriptionappend }}
E
− Vel'Koz disrupts a nearby area which, after a delay, deals 70/100/130/160/190 (+0.50 AP) Magic Damage and knocks up enemies hit for 0.75 seconds.Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.
+ Vel'Koz disrupts a nearby area, causing it to explode, Knocking Up for 0.75 seconds and dealing 40/70/100/130/160 (+0.3 AP) magic damage. Enemies close to Vel'Koz will be Knocked Back instead of Knocked Up.{{ spellmodifierdescriptionappend }}
R
− Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals damage and slows enemies.
+ Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead.
− Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of 500/700/900 (+0.60 AP), and slows enemies hit by 20% for 1 second. Adds a stack of Organic Deconstruction every 0.5 seconds.Can be cancelled by recasting.
+ Vel'Koz channels a ray of energy that follows the cursor, dealing a total of 450/700/925 (+1.25 AP) magic damage over 2.5 seconds and Slowing by 20%. Deals true damage instead to enemies recently damaged by Organic Deconstruction.Enemies gain stacks of Deconstruction periodically while in the beam.{{ spellmodifierdescriptionappend }}
Velkoz