Vex

since 11.19.1 11 changes 1 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

90.0%95.0%100.0%S11S12S13S14S15S1613.17.1now
table view
patchsimilarityshared dims
13.17.1100.0%39
13.18.1100.0%41
14.9.1100.0%41
14.11.1100.0%43
15.1.1100.0%43
16.13.1 (now)100.0%43
13.10.198.9%41
12.10.198.8%39
12.13.198.8%39
13.11.198.8%39
11.20.195.9%39
11.19.195.5%39

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+4.8%-0.4%S11S12S13S14S15S16
table view
patchdeltacumulativedims
11.20.1+0.6%+0.6%43
12.10.1+2.6%+3.3%43
12.13.10.0%+3.3%41
13.10.10.0%+3.3%41
13.11.10.0%+3.3%41
13.17.1+1.2%+4.4%39
13.18.10.0%+4.4%39
14.9.10.0%+4.4%41
14.11.10.0%+4.4%41
15.1.10.0%+4.4%43
16.13.10.0%+4.4%41

11.19.1 vs 16.13.1 — by dimension

Damage94%Toughness86%Control100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage94.3%11
Toughness85.8%8
Control100.0%4
Tempo100.0%14

95.5% overall · 39 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

11.19.1 16.13.1

armor/lvl3.254.45Toughness
health520590Toughness
health/lvl90104Toughness
magic resist/lvl0.51.3Toughness

Q

cooldown 9/8/7/6/5 8/7/6/5/4 Tempo
damage.total 10/60/110/160/210 (+0.6 AP) 25/70/115/160/205 (+0.700 AP) Damage
tooltip

− Vex launches a wave of mist that deals 10/60/110/160/210 (+0.6 AP) magic damage. After a delay, the wave becomes smaller and faster.Consumes Gloom on enemies hit.

+ Vex launches a wave of mist that deals 25/70/115/160/205 (+0.700 AP) magic damage. After a delay, the wave becomes smaller and faster.Consumes Gloom on enemies hit.{{ spellmodifierdescriptionappend }}

W

cooldown 20/18/16/14/12 16/15/14/13/12 Tempo
utility.shield - 25/50/75/100/125 (+0.75 AP) Utility
tooltip

− Vex gains {{ shieldcalc }} Shield for 2.5 seconds and emits a shockwave that deals 40/80/120/160/200 (+0.3 AP) magic damage.Consumes Gloom on enemies hit.

+ Vex gains 25/50/75/100/125 (+0.75 AP) Shield for 2.5 seconds and emits a shockwave that deals 40/80/120/160/200 (+0.3 AP) magic damage.Consumes Gloom on enemies hit.{{ spellmodifierdescriptionappend }}

E

cooldown 13 12 Tempo
tempo.cooldown_reduction - 10 Tempo
tooltip

− Vex commands Shadow to fly to a location, increasing in size as it travels. Upon arriving, it deals 30/50/70/90/110 (+0.350/0.4/0.450/0.5/0.55 AP) magic damage and Slows by 25/30/35/40/45% for 2 seconds.Applies Gloom to enemies hit.

+ Vex commands Shadow to fly to a location, increasing in size as it travels. Upon arriving, it deals 30/50/70/90/110 (+0.350/0.4/0.450/0.5/0.55 AP) magic damage and Slows by 25/30/35/40/45% for 2 seconds.Killing an enemy with this ability reduces Doom'n Gloom's Cooldown by 10%.Applies Gloom to enemies hit.{{ spellmodifierdescriptionappend }}

R

recastdamagecalc - 50/150/250/350/450 (+0.5 AP)
{23eeb1ab} 50/150/250/350/450 (+0.5 AP) -
takedownwindow 6 8
tooltip

− Shadow excitedly surges forward, dealing {{ spell.vexr:rdamagecalc }} magic damage and marking the first enemy champion hit for 4 seconds.Recast: Dash to the marked champion, dealing {{ spell.vexr:recastdamagecalc }} magic damage on arrival.If the marked champion dies within {{ spell.vexr:takedownwindow }} seconds of taking damage from this Ability, its Cooldown is temporarily reset.

+ Shadow excitedly surges forward, dealing {{ spell.vexr:rdamagecalc }} magic damage and marking the first enemy champion hit for 4 seconds.Recast: Dash to the marked champion, dealing {{ spell.vexr:recastdamagecalc }} magic damage on arrival.If the marked champion dies within {{ spell.vexr:takedownwindow }} seconds of taking damage from this Ability, its Cooldown is temporarily reset.{{ spellmodifierdescriptionappend }}