0.151.2 → 11.1.1
| armor | 12 | → | 23 | Toughness |
| attack damage | 49 | → | 53 | Damage |
| attack speed | 0.625 | → | 0.658 | Damage |
| health | 385 | → | 530 | Toughness |
| health/lvl | 78 | → | 90 | Toughness |
| hp regen | 6.75 | → | 8 | Toughness |
| magic resist/lvl | 0 | → | 0.5 | Toughness |
| mana | 240 | → | 405 | Tempo |
| mana/lvl | 50 | → | 45 | Tempo |
| mp regen | 6.9 | → | 8 | Tempo |
| mp regen/lvl | 0.45 | → | 0.8 | Tempo |
| move speed | 310 | → | 335 | Mobility |
Passive
− Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.
+ Viktor can augment his basic abilities when he gets kills on enemies.
Q
− Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.
+ Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack.Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Movement Speed after casting.
− Viktor blasts an enemy unit for 80/125/170/215/260 (+0.65 AP) magic damage, returning 40% of the damage dealt as a shield.
+ Viktor blasts an enemy unit, dealing 45/60/75/90/105 {{ f1 }} damage over the next 2.5 seconds.Augment - Turbocharge: Siphon Power's shield is increased by 60% and Viktor gains 30% Movement Speed for 2.5 seconds.
W
− Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, it gets stunned.
+ Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned.Augment: Viktor's non-periodic spells apply a slow to enemies.
− Viktor conjures a gravitational imprisonment device, slowing all enemies by 28/32/36/40/44% of their Movement Speed and stacks every 0.5 seconds. At 3 stacks the target will be stunned for 1.5 seconds.
+ Viktor deploys a gravitational imprisonment device for 4 seconds, slowing enemy units by 30/30/33/37/40% and adding a stack every 0.5 seconds. At 3 stacks the target is stunned for 1.5 seconds.Augment - Magnetize: Viktor's non-periodic spells apply a 20% slow to enemies for 1 second.
E
− Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.
+ Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path.Augment: An explosion follows the Death Ray's wake, dealing magic damage.
− Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing 70/115/160/205/250 (+0.70 AP) magic damage to every enemy in its path.
+ Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing {{ laserdamage }} magic damage to every enemy in its path.Augment - Aftershock: An explosion follows the Death Ray's wake, dealing {{ aftershockdamage }} magic damage.
R
− Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.
+ Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity.Augment: The Chaos Storm moves 25% faster.
− Viktor conjures a singularity at the target location, dealing 150/250/350 (+0.55 AP) magic damage and silencing enemies in the area for 0.5 seconds.(+0.24 AP) magic damage every second to nearby enemies for 7 seconds. The storm moves faster the closer it is to Viktor.Activating this ability again while the singularity is active will redirect it.
+ Viktor conjures a singularity at target location, dealing 100/100/175 Augment - Perfect Storm: Chaos Storm moves 25% Faster.
Viktor