Viktor

since 0.151.2 49 changes 4 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S0S3S4S6S7S8S9S10S11S12S13S14S1515.1.1now
table view
patchsimilarityshared dims
15.24.1 (now)100.0%67
15.1.198.3%67
15.2.198.3%67
15.15.198.3%67
15.17.198.3%67
14.24.198.1%67
10.23.195.3%51
10.24.195.3%51
12.10.195.3%59
12.13.195.3%59
12.17.195.3%59
13.10.195.3%59
13.11.195.3%59
14.11.195.3%59
14.12.195.3%59
11.8.194.6%59
12.2.194.6%59
11.2.194.5%43
9.21.190.8%55
9.23.190.8%55
9.24.190.8%55
9.24.290.8%55
10.12.190.8%55
10.18.190.8%55
9.20.190.2%55
6.4.182.6%49
4.20.182.4%49
6.9.180.6%49
4.17.179.9%49
4.18.179.9%49
0.151.279.5%47
0.152.5579.5%47
8.24.179.1%47
8.23.178.9%49
7.22.178.8%51
7.9.178.5%51
6.10.177.8%53
6.16.177.8%53
7.3.177.7%51
4.5.477.3%47
8.1.177.0%51
3.13.176.9%47
8.22.176.8%49
8.9.176.7%49
8.3.176.5%49
3.8.176.3%49
3.10.276.3%49
3.12.276.3%49
8.11.176.2%49
8.14.176.2%49

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+11.5%-5.7%S0S3S4S6S7S8S9S10S11S12S13S14S15
table view
patchdeltacumulativedims
0.152.550.0%0.0%57
3.8.10.0%0.0%56
3.10.2+3.3%+3.3%60
3.12.20.0%+3.3%60
3.13.10.0%+3.3%58
4.5.4+0.4%+3.8%58
4.17.1-3.4%+0.4%53
4.18.10.0%+0.4%57
4.20.1+2.4%+2.8%55
6.4.1-0.1%+2.7%55
6.9.1+6.7%+9.3%51
6.10.1-3.5%+5.9%57
6.16.10.0%+5.9%61
7.3.1+0.0%+5.9%59
7.9.1+1.7%+7.6%59
7.22.1+0.3%+7.8%59
8.1.1-1.7%+6.1%59
8.3.1+0.0%+6.2%57
8.9.1-0.1%+6.1%57
8.11.1+1.0%+7.1%57
8.14.10.0%+7.1%57
8.22.1+0.2%+7.2%57
8.23.1+1.8%+9.0%57
8.24.1-0.1%+8.9%55
9.20.1-4.2%+4.7%55
9.21.1+0.6%+5.2%63
9.23.10.0%+5.2%63
9.24.10.0%+5.2%63
9.24.20.0%+5.2%63
10.12.10.0%+5.2%63
10.18.1+0.3%+5.5%63
10.23.1+1.0%+6.5%55
10.24.10.0%+6.5%55
11.2.10.0%+6.5%37
11.8.10.0%+6.5%37
12.2.10.0%+6.5%53
12.10.1+1.3%+7.8%53
12.13.10.0%+7.8%53
12.17.10.0%+7.8%53
13.10.10.0%+7.8%53
13.11.10.0%+7.8%53
14.11.10.0%+7.8%53
14.12.10.0%+7.8%53
14.24.1+0.7%+8.5%53
15.1.1-0.3%+8.2%59
15.2.10.0%+8.2%59
15.15.10.0%+8.2%59
15.17.10.0%+8.2%59
15.24.1+1.9%+10.1%59

0.151.2 vs 15.17.1 — by dimension

Damage73%Toughness71%Control97%Tempo87%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage73.3%13
Toughness71.2%8
Control97.2%4
Tempo87.0%20

79.5% overall · 47 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 15.23.1

armor1223Toughness
armor/lvl44.4Toughness
attack damage4953Damage
attack speed0.6250.658Damage
health385600Toughness
health/lvl78100Toughness
hp regen6.758Toughness
magic resist/lvl01.3Toughness
mana240405Tempo
mana/lvl5045Tempo
mp regen6.98Tempo
mp regen/lvl0.450.8Tempo
move speed310335Mobility

Passive

description

− Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.

+ Viktor gains Hex Fragments whenever he kills an enemy. With every 100 Hex Fragments he obtains, Viktor permanently augments an active ability. After upgrading all of his basic abilities, he can gather 100 Hex Fragments to augment his ultimate ability.

name Evolving Technology Glorious Evolution

Q

description

− Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.

+ Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack.Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability.

name Power Transfer Siphon Power
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ap_ratio 0.65 - Damage
damage.base 80/125/170/215/260 45/60/75/90/105 (+0.4 AP) Damage
damage.on_hit - -5/20/45/70/95 (+0.5 AP) (+1 AD) Damage
misc.duration - 2.5
mobility.move_speed_percent - 30 Mobility
utility.shield - 0.18 AP Utility
utility.shield_percent 40 - Utility
utility.shield_upgraded - 0.290 AP Utility
tooltip

− Viktor blasts an enemy unit for 80/125/170/215/260 (+0.65 AP) magic damage, returning 40% of the damage dealt as a shield.

+ Viktor blasts an enemy, dealing 45/60/75/90/105 (+0.4 AP) magic damage and granting Viktor 0.18 AP Shield for 2.5 seconds.Viktor's next Attack within 4 seconds deals -5/20/45/70/95 (+0.5 AP) (+1 AD) magic damage.Upgraded: Grants 0.290 AP Shield and Viktor additionally gains 30% Move Speed for 2.5 seconds.{{ spellmodifierdescriptionappend }}

W

description

− Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, it gets stunned.

+ Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned.Augment: Viktor's spells apply a slow to enemies.

range 625 800
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.passive_slow_percent - 20 Control
control.slow_percent 28/32/36/40/44 30/33/36/39/42 Control
misc.count 3 -
misc.duration - 4
misc.stack_cadence 0.5 -
tooltip

− Viktor conjures a gravitational imprisonment device, slowing all enemies by 28/32/36/40/44% of their Movement Speed and stacks every 0.5 seconds. At 3 stacks the target will be stunned for 1.5 seconds.

+ Viktor deploys a gravitational imprisonment device for 4 seconds, Slowing enemies inside it by 30/33/36/39/42%. Enemies who remain within its radius for 1.25 seconds are Stunned for 1.5 seconds.Upgraded Passive: Viktor's Abilities Slow by 20% for 1 second.{{ spellmodifierdescriptionappend }}

E

cooldown 13/12/11/10/9 12/11/10/9/8 Tempo
cost 70/80/90/100/110 60/70/80/90/100 Tempo
description

− Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.

+ Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path.Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage.

name Death Ray Hextech Ray
range 540 525
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.aftershock - -10/20/50/80/110 (+0.8 AP) Damage
damage.ap_ratio 0.70 - Damage
damage.base 70/115/160/205/250 30/70/110/150/190 (+0.5 AP) Damage
tooltip

− Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing 70/115/160/205/250 (+0.70 AP) magic damage to every enemy in its path.

+ Viktor fires a hextech ray in a chosen direction, dealing 30/70/110/150/190 (+0.5 AP) magic damage to any enemies it hits.Upgraded: An aftershock follows Hextech Ray, dealing -10/20/50/80/110 (+0.8 AP) magic damage.{{ spellmodifierdescriptionappend }}

R

cooldown 120 120/100/80 Tempo
cost 125/175/225 100 Tempo
description

− Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.

+ Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor.Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.

name Chaos Storm Arcane Storm
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.silence_duration 0.5 - Control
damage.initial_burst 150/250/350 100/100/175 (+0.5 AP) Damage
damage.initial_burst_ap_ratio 0.55 - Damage
damage.per_second 40/60/80 25/65/105 (+0.350 AP) Damage
damage.per_second_ap_ratio 0.24 - Damage
e4 7 -
misc.count - 6
mobility.move_speed_percent - 25 Mobility
stormduration - 6.5
tooltip_durationextension - 3
tooltip

− Viktor conjures a singularity at the target location, dealing 150/250/350 (+0.55 AP) magic damage and silencing enemies in the area for 0.5 seconds.(+0.24 AP) magic damage every second to nearby enemies for 7 seconds. The storm moves faster the closer it is to Viktor.Activating this ability again while the singularity is active will redirect it.

+ Viktor conjures an Arcane Storm in an area for 6.5 seconds, which instantly deals 100/100/175 (+0.5 AP) magic damage followed by 25/65/105 (+0.350 AP) magic damage per second to surrounding enemies. The storm automatically follows champions it has recently damaged.Recast: Viktor can manually move the storm.Upgraded: The storm moves 25% faster. If a champion that the storm has damaged dies, the storm increases its size and its duration by 3 seconds (up to 6 times).{{ spellmodifierdescriptionappend }}