0.151.2 → 15.24.1
| armor | 12 | → | 23 | Toughness |
| armor/lvl | 4 | → | 4.4 | Toughness |
| attack damage | 49 | → | 53 | Damage |
| attack speed | 0.625 | → | 0.658 | Damage |
| health | 385 | → | 600 | Toughness |
| health/lvl | 78 | → | 100 | Toughness |
| hp regen | 6.75 | → | 8 | Toughness |
| magic resist/lvl | 0 | → | 1.3 | Toughness |
| mana | 240 | → | 405 | Tempo |
| mana/lvl | 50 | → | 45 | Tempo |
| mp regen | 6.9 | → | 8 | Tempo |
| mp regen/lvl | 0.45 | → | 0.8 | Tempo |
| move speed | 310 | → | 335 | Mobility |
Passive
− Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.
+ Viktor gains Hex Fragments whenever he kills an enemy. With every 100 Hex Fragments he obtains, Viktor permanently augments an active ability. After upgrading all of his basic abilities, he can gather 100 Hex Fragments to augment his ultimate ability.
Q
− Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.
+ Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack.Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability.
− Viktor blasts an enemy unit for 80/125/170/215/260 (+0.65 AP) magic damage, returning 40% of the damage dealt as a shield.
+ Viktor blasts an enemy, dealing 45/60/75/90/105 (+0.4 AP) magic damage and granting Viktor 0.25 AP Shield for 2.5 seconds.Viktor's next Attack within 4 seconds deals -5/20/45/70/95 (+0.5 AP) (+1 AD) magic damage.Upgraded: Grants 0.4 AP Shield and Viktor additionally gains 30% Move Speed for 2.5 seconds.{{ spellmodifierdescriptionappend }}
W
− Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, it gets stunned.
+ Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned.Augment: Viktor's spells apply a slow to enemies.
− Viktor conjures a gravitational imprisonment device, slowing all enemies by 28/32/36/40/44% of their Movement Speed and stacks every 0.5 seconds. At 3 stacks the target will be stunned for 1.5 seconds.
+ Viktor deploys a gravitational imprisonment device for 4 seconds, Slowing enemies inside it by 30/33/36/39/42%. Enemies who remain within its radius for 1.25 seconds are Stunned for 1.5 seconds.Upgraded Passive: Viktor's Abilities Slow by 20% for 1 second.{{ spellmodifierdescriptionappend }}
E
− Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.
+ Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path.Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage.
− Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing 70/115/160/205/250 (+0.70 AP) magic damage to every enemy in its path.
+ Viktor fires a hextech ray in a chosen direction, dealing 30/70/110/150/190 (+0.5 AP) magic damage to any enemies it hits.Upgraded: An aftershock follows Hextech Ray, dealing -10/20/50/80/110 (+0.8 AP) magic damage.{{ spellmodifierdescriptionappend }}
R
− Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.
+ Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor.Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.
− Viktor conjures a singularity at the target location, dealing 150/250/350 (+0.55 AP) magic damage and silencing enemies in the area for 0.5 seconds.(+0.24 AP) magic damage every second to nearby enemies for 7 seconds. The storm moves faster the closer it is to Viktor.Activating this ability again while the singularity is active will redirect it.
+ Viktor conjures an Arcane Storm in an area for 6.5 seconds, which instantly deals 100/100/175 (+0.5 AP) magic damage followed by 25/65/105 (+0.350 AP) magic damage per second to surrounding enemies. The storm automatically follows champions it has recently damaged.Recast: Viktor can manually move the storm.Upgraded: The storm moves 25% faster. If a champion that the storm has damaged dies, the storm increases its size and its duration by 3 seconds (up to 6 times).{{ spellmodifierdescriptionappend }}
Viktor