11.7.1 → 11.8.1
Q
damage.base - → 45/60/75/90/105 (+0.4 AP) Damage
damage.on_hit - → -5/20/45/70/95 (+0.6 AP) (+1 AD) Damage
utility.shield - → 0.2 AP Utility
utility.shield_upgraded - → 0.320 AP Utility
E
damage.aftershock - → -10/20/50/80/110 (+0.8 AP) Damage
damage.base - → 30/70/110/150/190 (+0.5 AP) Damage
R
damage.initial_burst - → 100/100/175 (+0.5 AP) Damage
damage.per_second - → 25/65/105 (+0.450 AP) Damage
Viktor