Viktor

since 0.151.2 49 changes 4 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S0S3S4S6S7S8S9S10S11S12S13S14S1515.1.1now
table view
patchsimilarityshared dims
15.24.1 (now)100.0%67
15.1.198.3%67
15.2.198.3%67
15.15.198.3%67
15.17.198.3%67
14.24.198.1%67
10.23.195.3%51
10.24.195.3%51
12.10.195.3%59
12.13.195.3%59
12.17.195.3%59
13.10.195.3%59
13.11.195.3%59
14.11.195.3%59
14.12.195.3%59
11.8.194.6%59
12.2.194.6%59
11.2.194.5%43
9.21.190.8%55
9.23.190.8%55
9.24.190.8%55
9.24.290.8%55
10.12.190.8%55
10.18.190.8%55
9.20.190.2%55
6.4.182.6%49
4.20.182.4%49
6.9.180.6%49
4.17.179.9%49
4.18.179.9%49
0.151.279.5%47
0.152.5579.5%47
8.24.179.1%47
8.23.178.9%49
7.22.178.8%51
7.9.178.5%51
6.10.177.8%53
6.16.177.8%53
7.3.177.7%51
4.5.477.3%47
8.1.177.0%51
3.13.176.9%47
8.22.176.8%49
8.9.176.7%49
8.3.176.5%49
3.8.176.3%49
3.10.276.3%49
3.12.276.3%49
8.11.176.2%49
8.14.176.2%49

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+11.5%-5.7%S0S3S4S6S7S8S9S10S11S12S13S14S15
table view
patchdeltacumulativedims
0.152.550.0%0.0%57
3.8.10.0%0.0%56
3.10.2+3.3%+3.3%60
3.12.20.0%+3.3%60
3.13.10.0%+3.3%58
4.5.4+0.4%+3.8%58
4.17.1-3.4%+0.4%53
4.18.10.0%+0.4%57
4.20.1+2.4%+2.8%55
6.4.1-0.1%+2.7%55
6.9.1+6.7%+9.3%51
6.10.1-3.5%+5.9%57
6.16.10.0%+5.9%61
7.3.1+0.0%+5.9%59
7.9.1+1.7%+7.6%59
7.22.1+0.3%+7.8%59
8.1.1-1.7%+6.1%59
8.3.1+0.0%+6.2%57
8.9.1-0.1%+6.1%57
8.11.1+1.0%+7.1%57
8.14.10.0%+7.1%57
8.22.1+0.2%+7.2%57
8.23.1+1.8%+9.0%57
8.24.1-0.1%+8.9%55
9.20.1-4.2%+4.7%55
9.21.1+0.6%+5.2%63
9.23.10.0%+5.2%63
9.24.10.0%+5.2%63
9.24.20.0%+5.2%63
10.12.10.0%+5.2%63
10.18.1+0.3%+5.5%63
10.23.1+1.0%+6.5%55
10.24.10.0%+6.5%55
11.2.10.0%+6.5%37
11.8.10.0%+6.5%37
12.2.10.0%+6.5%53
12.10.1+1.3%+7.8%53
12.13.10.0%+7.8%53
12.17.10.0%+7.8%53
13.10.10.0%+7.8%53
13.11.10.0%+7.8%53
14.11.10.0%+7.8%53
14.12.10.0%+7.8%53
14.24.1+0.7%+8.5%53
15.1.1-0.3%+8.2%59
15.2.10.0%+8.2%59
15.15.10.0%+8.2%59
15.17.10.0%+8.2%59
15.24.1+1.9%+10.1%59

12.17.1 vs 15.24.1 — by dimension

Damage99%Toughness98%Control99%Mobility100%Utility72%Tempo98%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage99.4%17
Toughness97.6%8
Control99.2%6
Mobility100.0%4
Utility72.2%4
Tempo98.3%14

95.3% overall · 59 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

12.17.1 15.24.1

armor/lvl5.24.4Toughness
health/lvl104100Toughness

Passive

description

− Viktor can augment his basic abilities when he gets kills on enemies.

+ Viktor gains Hex Fragments whenever he kills an enemy. With every 100 Hex Fragments he obtains, Viktor permanently augments an active ability. After upgrading all of his basic abilities, he can gather 100 Hex Fragments to augment his ultimate ability.

Q

description

− Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack.Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Move Speed after casting.

+ Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack.Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability.

damage.on_hit -5/20/45/70/95 (+0.6 AP) (+1 AD) -5/20/45/70/95 (+0.5 AP) (+1 AD) Damage
utility.shield 0.18 AP 0.25 AP Utility
utility.shield_upgraded 0.290 AP 0.4 AP Utility
tooltip

− Viktor blasts an enemy, dealing 45/60/75/90/105 (+0.4 AP) magic damage and granting Viktor 0.18 AP Shield for 2.5 seconds.Viktor's next Attack within 3.5 seconds deals an additional -5/20/45/70/95 (+0.6 AP) (+1 AD) magic damage.Upgraded: Grants 0.290 AP Shield and Viktor additionally gains 30% Move Speed for 2.5 seconds.{{ spellmodifierdescriptionappend }}

+ Viktor blasts an enemy, dealing 45/60/75/90/105 (+0.4 AP) magic damage and granting Viktor 0.25 AP Shield for 2.5 seconds.Viktor's next Attack within 4 seconds deals -5/20/45/70/95 (+0.5 AP) (+1 AD) magic damage.Upgraded: Grants 0.4 AP Shield and Viktor additionally gains 30% Move Speed for 2.5 seconds.{{ spellmodifierdescriptionappend }}

W

description

− Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned.Augment: Viktor's non-periodic spells apply a slow to enemies.

+ Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned.Augment: Viktor's spells apply a slow to enemies.

control.slow_percent 30/30/33/37/40 30/33/36/39/42 Control
tooltip

− Viktor deploys a gravitational imprisonment device for 4 seconds, Slowing enemies inside by 30/30/33/37/40%. Enemies inside for 1.5 seconds are Stunned for 1.5 seconds.Upgraded Passive: Viktor's non-ultimate Abilities Slow by 20% for 1 second.{{ spellmodifierdescriptionappend }}

+ Viktor deploys a gravitational imprisonment device for 4 seconds, Slowing enemies inside it by 30/33/36/39/42%. Enemies who remain within its radius for 1.25 seconds are Stunned for 1.5 seconds.Upgraded Passive: Viktor's Abilities Slow by 20% for 1 second.{{ spellmodifierdescriptionappend }}

E

cost 70/80/90/100/110 60/70/80/90/100 Tempo
description

− Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path.Augment: An explosion follows the Death Ray's wake, dealing magic damage.

+ Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path.Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage.

name Death Ray Hextech Ray
tooltip

− Viktor fires a death ray in a chosen direction, dealing 30/70/110/150/190 (+0.5 AP) magic damage to enemies hit.Upgraded: An aftershock follows the death ray, dealing -10/20/50/80/110 (+0.8 AP) magic damage.{{ spellmodifierdescriptionappend }}

+ Viktor fires a hextech ray in a chosen direction, dealing 30/70/110/150/190 (+0.5 AP) magic damage to any enemies it hits.Upgraded: An aftershock follows Hextech Ray, dealing -10/20/50/80/110 (+0.8 AP) magic damage.{{ spellmodifierdescriptionappend }}

R

description

− Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity.Augment: The Chaos Storm moves 25% faster.

+ Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor.Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.

name Chaos Storm Arcane Storm
damage.per_second 25/65/105 (+0.450 AP) 25/65/105 (+0.350 AP) Damage
misc.count - 6
tooltip_durationextension - 3
tooltip

− Viktor conjures a chaos storm in an area for 6.5 seconds, instantly dealing 100/100/175 (+0.5 AP) magic damage then dealing 25/65/105 (+0.450 AP) magic damage per second to surrounding enemies. The storm automatically follows champions it has recently damaged.Recast: Viktor manually moves the storm.Upgrade: The storm moves 25% faster.{{ spellmodifierdescriptionappend }}

+ Viktor conjures an Arcane Storm in an area for 6.5 seconds, which instantly deals 100/100/175 (+0.5 AP) magic damage followed by 25/65/105 (+0.350 AP) magic damage per second to surrounding enemies. The storm automatically follows champions it has recently damaged.Recast: Viktor can manually move the storm.Upgraded: The storm moves 25% faster. If a champion that the storm has damaged dies, the storm increases its size and its duration by 3 seconds (up to 6 times).{{ spellmodifierdescriptionappend }}