4.16.1 → 4.17.1
| attack speed | 0.625 | → | 0.594 | Damage |
Passive
− Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.
+ Viktor starts with the Prototype Hex Core that can be upgraded three times in the store to augment his abilities.
Q
− Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.
+ Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield and empowering his next basic attack.Augment: Viktor gains bonus Movement Speed after casting.
− Viktor blasts an enemy unit for 80/125/170/215/260 (+0.65 AP) magic damage, returning 32/50/68/86/104 (+0.26 AP) as a shield.
+ Viktor blasts an enemy unit for 40/60/80/100/120 (+0.20 AP) magic damage, granting him a 30/50/70/90/110 (+{{ f3 }} AP) damage shield for 2.5 seconds. Viktor's next basic attack deals {{ f2 }} (+0.50 AP) bonus magic damage. (The bonus damage scales with Viktor's level).Augment - Turbocharge: Viktor gains 30% Movement Speed for 2.5 seconds.
W
− Viktor conjures a heavy gravitational field that slows any target in its radius. Enemies who stay within the device for too long are stunned.
+ Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned.Augment: Enemies stunned by Gravity Field are dragged to the center.
− Viktor conjures a gravitational imprisonment device for 4 seconds, slowing all enemies by 28/32/36/40/44% of their Movement Speed and stacks every 0.5 seconds. At 3 stacks the target will be stunned for 1.5 seconds.
+ Viktor deploys a gravitational imprisonment device for 4 seconds, slowing enemy units by 28/32/36/40/44% and adding a stack every 0.5 seconds. At 3 stacks the target is stunned for 1.5 seconds.Augment - Implosion: Enemies stunned by Gravity Field are dragged to the center.
E
− Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.
+ Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path.Augment: An explosion follows the Death Ray's wake, dealing magic damage.
− Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing 70/115/160/205/250 (+0.70 AP) magic damage to every enemy in its path.
+ Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing 70/115/160/205/250 (+0.70 AP) magic damage to every enemy in its path.Augment - Aftershock: An explosion follows the Death Ray's wake, dealing 70/115/160/205/250 (+0.70 AP) magic damage. Enemies already hit by the Death Ray will take 40% damage.
R
− Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.
+ Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.Augment: The Chaos Storm moves faster.
− Viktor conjures a singularity at the target location, dealing 150/250/350 (+0.55 AP) magic damage and silencing enemies in the area for 0.5 seconds.(+0.24 AP) magic damage every second to nearby enemies for 7 seconds. The storm moves faster the closer it is to Viktor.Activating this ability again while the singularity is active will redirect it.
+ Viktor conjures a singularity at target location, dealing 150/250/350 (+0.55 AP) magic damage and interrupting enemy channels.(+0.20 AP) magic damage every second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.Augment - Velocity: Chaos Storm moves 20% faster.
Viktor