Viktor

since 0.151.2 49 changes 4 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S0S3S4S6S7S8S9S10S11S12S13S14S1515.1.1now
table view
patchsimilarityshared dims
15.24.1 (now)100.0%67
15.1.198.3%67
15.2.198.3%67
15.15.198.3%67
15.17.198.3%67
14.24.198.1%67
10.23.195.3%51
10.24.195.3%51
12.10.195.3%59
12.13.195.3%59
12.17.195.3%59
13.10.195.3%59
13.11.195.3%59
14.11.195.3%59
14.12.195.3%59
11.8.194.6%59
12.2.194.6%59
11.2.194.5%43
9.21.190.8%55
9.23.190.8%55
9.24.190.8%55
9.24.290.8%55
10.12.190.8%55
10.18.190.8%55
9.20.190.2%55
6.4.182.6%49
4.20.182.4%49
6.9.180.6%49
4.17.179.9%49
4.18.179.9%49
0.151.279.5%47
0.152.5579.5%47
8.24.179.1%47
8.23.178.9%49
7.22.178.8%51
7.9.178.5%51
6.10.177.8%53
6.16.177.8%53
7.3.177.7%51
4.5.477.3%47
8.1.177.0%51
3.13.176.9%47
8.22.176.8%49
8.9.176.7%49
8.3.176.5%49
3.8.176.3%49
3.10.276.3%49
3.12.276.3%49
8.11.176.2%49
8.14.176.2%49

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+11.5%-5.7%S0S3S4S6S7S8S9S10S11S12S13S14S15
table view
patchdeltacumulativedims
0.152.550.0%0.0%57
3.8.10.0%0.0%56
3.10.2+3.3%+3.3%60
3.12.20.0%+3.3%60
3.13.10.0%+3.3%58
4.5.4+0.4%+3.8%58
4.17.1-3.4%+0.4%53
4.18.10.0%+0.4%57
4.20.1+2.4%+2.8%55
6.4.1-0.1%+2.7%55
6.9.1+6.7%+9.3%51
6.10.1-3.5%+5.9%57
6.16.10.0%+5.9%61
7.3.1+0.0%+5.9%59
7.9.1+1.7%+7.6%59
7.22.1+0.3%+7.8%59
8.1.1-1.7%+6.1%59
8.3.1+0.0%+6.2%57
8.9.1-0.1%+6.1%57
8.11.1+1.0%+7.1%57
8.14.10.0%+7.1%57
8.22.1+0.2%+7.2%57
8.23.1+1.8%+9.0%57
8.24.1-0.1%+8.9%55
9.20.1-4.2%+4.7%55
9.21.1+0.6%+5.2%63
9.23.10.0%+5.2%63
9.24.10.0%+5.2%63
9.24.20.0%+5.2%63
10.12.10.0%+5.2%63
10.18.1+0.3%+5.5%63
10.23.1+1.0%+6.5%55
10.24.10.0%+6.5%55
11.2.10.0%+6.5%37
11.8.10.0%+6.5%37
12.2.10.0%+6.5%53
12.10.1+1.3%+7.8%53
12.13.10.0%+7.8%53
12.17.10.0%+7.8%53
13.10.10.0%+7.8%53
13.11.10.0%+7.8%53
14.11.10.0%+7.8%53
14.12.10.0%+7.8%53
14.24.1+0.7%+8.5%53
15.1.1-0.3%+8.2%59
15.2.10.0%+8.2%59
15.15.10.0%+8.2%59
15.17.10.0%+8.2%59
15.24.1+1.9%+10.1%59

6.4.1 vs 6.9.1 — by dimension

Damage77%Toughness100%Control100%Utility100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage76.7%21
Toughness100.0%8
Control100.0%2
Utility100.0%2
Tempo100.0%18

88.5% overall · 55 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

6.8.1 6.9.1

Q

cooldown 10/8.5/7/5.5/4 8/7/6/5/4 Tempo
damage.ap_ratio 0.20 0.40 Damage
damage.base 40/60/80/100/120 60/80/100/120/140 Damage
damage.on_hit - 20/40/60/80/100 Damage
tooltip

− Viktor blasts an enemy unit for 40/60/80/100/120 (+0.20 AP) magic damage, granting Viktor a 30/50/70/90/110 (+{{ f3 }} AP) damage shield for 2.5 seconds. Viktor's next basic attack deals {{ f2 }} (+0.50 AP) bonus magic damage. (The bonus damage scales with Viktor's level).Augment - Turbocharge: Viktor gains 30% Movement Speed for 2.5 seconds.

+ Viktor blasts an enemy unit, dealing 60/80/100/120/140 (+0.40 AP) magic damage while granting Viktor a shield that absorbs up to {{ f1 }} Mana (+{{ f2 }} AP) damage over the next 2.5 seconds. (+0.50 AP) bonus magic damage.Augment - Turbocharge: Viktor gains 30% Movement Speed for 2.5 seconds.

E

damage.aftershock - 20/60/100/140/180 Damage
damage.aftershock_ap_ratio - 0.70 Damage
damage.ap_ratio 0.70 0.50 Damage
tooltip

− Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing 70/110/150/190/230 (+0.70 AP) magic damage to every enemy in its path.Augment - Aftershock: An explosion follows the Death Ray's wake, dealing 70/110/150/190/230 (+0.70 AP) magic damage. Enemies already hit by the Death Ray will take 40% damage.

+ Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing 70/110/150/190/230 (+0.50 AP) magic damage to every enemy in its path.Augment - Aftershock: An explosion follows the Death Ray's wake, dealing 20/60/100/140/180 (+0.70 AP) magic damage.

R

description

− Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.Augment: The Chaos Storm moves faster.

+ Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity.Augment: The Chaos Storm moves faster.

damage.initial_burst_ap_ratio 0.55 0.50 Damage
damage.per_second 30/60/90 100/175/250 Damage
damage.per_second_ap_ratio 0.20 0.60 Damage
e3 7 6.5
e4 - 2
tooltip

− Viktor conjures a singularity at target location, dealing 150/250/350 (+0.55 AP) magic damage and interrupting enemy channels.(+0.20 AP) magic damage every second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.Augment - Velocity: Chaos Storm moves 20% faster.

+ Viktor conjures a singularity at target location, dealing 100/175/250 (+0.50 AP) magic damage and interrupting enemy channels.(+0.60 AP) magic damage every 2 seconds to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.Augment - Velocity: Chaos Storm moves 20% faster.