Vladimir

since 0.151.2 52 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S0S3S4S6S7S8S9S10S11S12S13S14S1515.2.1now
table view
patchsimilarityshared dims
15.23.1 (now)100.0%54
15.2.199.8%54
15.7.199.8%54
14.19.199.4%54
15.1.199.4%54
12.10.197.5%48
12.11.197.5%48
12.13.197.5%48
13.10.197.5%48
13.11.197.5%48
13.18.197.5%48
14.11.197.5%48
14.12.197.5%48
10.18.195.1%28
10.23.195.1%28
11.3.195.1%28
11.8.194.5%48
11.9.194.5%48
11.11.194.5%48
11.21.194.5%48
12.8.194.4%48
8.23.188.9%38
9.22.188.9%38
9.24.188.9%38
9.24.288.9%38
7.22.188.6%38
7.9.188.3%38
6.10.187.9%39
6.15.187.7%40
6.13.187.4%39
6.9.187.4%39
6.18.187.4%40
6.19.187.4%40
6.20.187.4%40
6.22.187.4%40
7.1.187.4%40
7.3.187.3%38
8.3.186.3%38
8.13.186.3%38
8.1.186.3%38
4.20.180.0%30
4.5.477.7%30
4.7.877.7%30
4.13.177.7%30
4.17.177.7%30
4.18.177.7%30
0.152.5577.2%30
3.8.177.2%30
3.8.577.2%30
3.12.277.2%30
3.15.277.2%30
4.2.177.2%30
0.151.276.4%29

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+4.3%-15.2%S0S3S4S6S7S8S9S10S11S12S13S14S15
table view
patchdeltacumulativedims
0.152.550.0%0.0%49
3.8.1-2.1%-2.1%48
3.8.50.0%-2.1%48
3.12.20.0%-2.1%50
3.15.20.0%-2.1%50
4.2.10.0%-2.1%50
4.5.4+0.5%-1.6%50
4.7.80.0%-1.6%50
4.13.10.0%-1.6%50
4.17.10.0%-1.6%50
4.18.10.0%-1.6%50
4.20.1+1.5%-0.1%50
6.9.1-13.5%-13.6%49
6.10.1+0.6%-13.0%69
6.13.1+0.2%-12.8%69
6.15.10.0%-12.8%67
6.18.1-0.7%-13.4%66
6.19.10.0%-13.4%66
6.20.1+2.6%-10.8%66
6.22.10.0%-10.8%68
7.1.10.0%-10.8%68
7.3.1+0.1%-10.7%66
7.9.1+1.5%-9.1%66
7.22.1+0.2%-8.9%66
8.1.1-1.5%-10.4%66
8.3.1-0.0%-10.4%66
8.13.1-0.6%-11.0%66
8.23.1+1.5%-9.5%66
9.22.10.0%-9.5%66
9.24.10.0%-9.5%66
9.24.20.0%-9.5%66
10.18.10.0%-9.5%28
10.23.10.0%-9.5%30
11.3.10.0%-9.5%28
11.8.10.0%-9.5%26
11.9.10.0%-9.5%44
11.11.10.0%-9.5%44
11.21.10.0%-9.5%44
12.8.1+0.3%-9.2%44
12.10.1+1.6%-7.5%44
12.11.10.0%-7.5%44
12.13.10.0%-7.5%44
13.10.10.0%-7.5%44
13.11.10.0%-7.5%44
13.18.10.0%-7.5%44
14.11.10.0%-7.5%44
14.12.1+2.3%-5.3%44
14.19.1-2.1%-7.3%42
15.1.10.0%-7.3%46
15.2.1-0.5%-7.8%46
15.7.10.0%-7.8%46
15.23.1-0.3%-8.1%46

4.20.1 vs 6.9.1 — by dimension

Damage78%Toughness98%Utility54%Tempo84%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage78.2%23
Toughness98.4%8
Utility54.0%6
Tempo84.2%12

80.0% overall · 49 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

6.8.1 6.9.1

health542.8550Toughness
health/lvl8584Toughness
mana02Tempo
armor21.8823Toughness
armor/lvl3.53.3Toughness
attack damage48.0452Damage
attack speed0.5940.625Damage

Passive

description

− Every 40 points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir 1.4 bonus Health (does not stack with itself).

+ Every 25 points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir 1 bonus Health (does not stack with itself).

Q

description

− Vladimir drains life from his target.

+ Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.

cooldown 10/8.5/7/5.5/4 9/8/7/6/5 Tempo
damage.ap_ratio 0.60 0.45 Damage
damage.base 90/125/160/195/230 80/100/120/140/160 Damage
damage.empowered_percent - 100 Damage
misc.duration - 2.5
utility.heal 15/25/35/45/55 20/25/30/35/40 Utility
utility.heal_ap_ratio 0.25 0.15 Utility
utility.heal_percent - 5 Utility
tooltip

− Vladimir drains the lifeforce of his target, dealing 90/125/160/195/230 (+0.60 AP) magic damage and healing himself for 15/25/35/45/55 (+0.25 AP).

+ Vladimir drains the lifeforce of his target, dealing 80/100/120/140/160 (+0.45 AP) magic damage and healing himself for 20/25/30/35/40 (+0.15 AP) health. After casting Transfusion twice, Vladimir gains Crimson Rush the next time it becomes available to cast.Crimson Rush: Vladimir is briefly hasted and for the next 2.5 seconds Transfusion deals 100% increased damage and heals for an additional {{ f7 }} plus 5% (+{{ f6 }}% AP) of his missing health (healing halved against minions).

W

damage.base - 80/135/190/245/300 Damage
damage.bonus_hp_percent - 10 Damage
damage.total 80/135/190/245/300 40 Damage
utility.heal_percent - 15 Utility
tooltip

− Vladimir sinks into a pool of blood for 2 seconds, becoming untargetable and slowing enemies above him by 40%.(+0.15 [15% of bonus Health]) magic damage over the duration and heals himself for 15% of that amount.

+ Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by 40%.(+0.15) [10% of bonus Health] magic damage over the duration and heals himself for 15% of that amount.Releasing Tides of Blood while in Sanguine Pool will cause Vladimir to surface, ending the effect.

E

description

− Vladimir unleashes a torrent of blood, damaging surrounding enemies. Additionally, multiple Tides of Blood in a short period of time cause them to cost additional Health and deal additional damage, and increases his healing and regeneration.

+ Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.

cooldown 4.5 9/8/7/6/5 Tempo
range 610 600
resource {{ e3 }} Health Channeling Cost {{ e2 }}% of max Health
control.slow_percent - 40/45/50/55/60 Control
damage.ap_ratio 0.45 0.35 Damage
damage.base - 10 Damage
damage.max - 60/80/100/120/140 Damage
damage.min - 30/40/50/60/70 Damage
damage.secondary_ap_ratio - 0.70 Damage
utility.heal_percent - 1.5 Utility
tooltip

− Vladimir unleashes a torrent of blood, dealing 60/85/110/135/160 (+0.45 AP) magic damage to all nearby enemies.Each cast gives him an Empowered stack (max 4), increasing his healing and regeneration by 4/5/6/7/8% each for 10 seconds. Additionally, Tides of Blood cost and base damage increases by 25% per stack.

+ First Cast: Vladimir charges up a reservoir of blood, spending up to 10% of his max Health ({{ f3 }}) to increase this spell's damage by that amount. While at full charge, Vladimir is slowed.Second Cast: Vladimir unleashes a nova of blood at surrounding enemies which deals between 30/40/50/60/70 (+{{ f2 }}) (+0.35 AP) and 60/80/100/120/140 (+{{ f3 }}) (+0.70 AP) magic damage and, at full charge, briefly slows by 40/45/50/55/60%. Targets hit block a portion of the nova.Tides of Blood will release automatically if held for more than 1.5 seconds.

R

description

− Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. Hemoplague deals additional magic damage after a few seconds to infected enemies.

+ Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage infected enemies and heals Vladimir for each enemy Champion hit.

damage.amp_percent - 10 Damage
misc.duration - 4
utility.heal_percent - 50 Utility
tooltip

− Vladimir infects the target area with a virulent plague, causing 12% increased damage for 5 seconds. (+0.70 AP) magic damage.

+ Vladimir infects enemy units in the target area with a virulent plague, causing 10% increased damage for 4 seconds.(+0.70 AP) magic damage to infected targets and heals for 50% of that amount for each Champion hit.