0.151.2 → 10.15.1
| armor | 16.5 | → | 31 | Toughness |
| armor/lvl | 3.5 | → | 4 | Toughness |
| attack damage | 54 | → | 60 | Damage |
| attack damage/lvl | 3.3 | → | 3 | Damage |
| attack_range | 125 | → | 150 | Damage |
| attack_speed.growth_percent | 2.67 | → | 2 | Damage |
| health | 440 | → | 580 | Toughness |
| health/lvl | 86 | → | 90 | Toughness |
| hp regen | 7 | → | 9 | Toughness |
| hp regen/lvl | 0.65 | → | 0.75 | Toughness |
| magic resist | 30 | → | 32 | Toughness |
| mana | 220 | → | 350 | Tempo |
| mana/lvl | 30 | → | 50 | Tempo |
| mp regen | 7 | → | 6.25 | Tempo |
| mp regen/lvl | 0.65 | → | 0.5 | Tempo |
| move speed | 320 | → | 340 | Mobility |
Passive
−
+ Volibear's attacks and abilities grant attack speed, and eventually cause his basic attacks to deal bonus magic damage to nearby enemies.
Q
− Volibear drops to all fours and runs faster. This bonus speed increases when chasing enemy champions. The first enemy he attacks is thrown backwards over Volibear.
+ Volibear gains speed towards enemies, stunning and damaging the first one he attacks.
− Volibear drops to all fours to hunt his enemies, gaining 15% Movement Speed for 4 seconds. This bonus increases to 45% Movement Speed while moving toward enemy champions.Volibear's next attack during this time deals an additional 30/60/90/120/150 physical damage and flings the target behind him.
+ Volibear gains 10/15/20/25/30% movement speed for 4 seconds (or 20/30/40/50/60% towards enemy champions) and the ability to move through units. While active, Volibear's next basic attack deals 0/20/40/60/80 (+{{ adratiotooltip }}) bonus damage and stuns the target for 1 second.Volibear becomes enraged if an enemy immobilizes him before he stuns a target, resetting this ability and its cooldown.
W
− Volibear's repeated attacks grant him additional Attack Speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target which deals increased damage based on the target's missing health.
+ Volibear damages an enemy, applying on-hit effects and marking them. Casting this spell again on the same target deals bonus damage and heals Volibear.
− Passive: Volibear gains 8/11/14/17/20% Attack Speed with each attack. Stacks up to 3 times.Active: When Volibear has 3 stacks of Frenzy, he can bite an enemy to deal 80/125/170/215/260 (+0.15 [15% of bonus Health]) physical damage, increased by 1% for each 1% health the target is missing.
+ Volibear mauls an enemy, dealing -15/10/35/60/85 (+woundingwounded target, its damage is increased by 50% and Volibear restores 5/20/35/50/65 health +6/8/10/12/14% of his missing health (50% effective against minions and monsters).
E
− Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
+ Volibear summons a lightning bolt at a location, dealing damage and slowing enemies while granting Volibear a shield if he's inside the blast radius.
− Volibear deals 60/105/150/195/240 (+0.60 AP) magic damage to nearby enemies and slows them by 30/35/40/45/50% for 3 seconds.Minions and monsters are feared as well.
+ After a delay, Volibear summons a lightning bolt at a target location. This deals 50/80/110/140/170 (+{{ apratiotooltip }}) (+10/11/12/13/14% of the target's maximum health) magic damage and slows enemies by 40% for 2 seconds. Damage against non-champions is capped at 50/150/250/350/450.If Volibear is inside the blast zone, he gains a shield equal to 15% of his maximum health (+{{ shieldapratiotooltip }}) for 3 seconds.
R
− Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
+ Volibear leaps to a target location, slowing and damaging enemies beneath him while gaining bonus health. Enemy towers near his landing location become temporarily disabled.
− Volibear channels the storm, causing all basic attacks for 12 seconds to deal 75/115/155 (+0.30 AP) magic damage, which chains to 4 nearby enemies.
+ Volibear transforms and leaps toward a target location, gaining 0/200/400 health, 50 attack range, and the ability to move through units for the next 12 seconds.Upon landing, nearby enemy towers are disabled for 2/3/4 seconds and suffer 100/300/500 (+{{ adratio }} AD) (+{{ apratiotooltip }}) physical damage. Nearby enemies are slowed by 50%, decaying over 1 second. Enemies directly underneath Volibear suffer 100/300/500 (+{{ adratio }} AD) (+{{ apratiotooltip }}) physical damage.
Volibear