0.151.2 → 10.22.1
| armor | 16 | → | 33 | Toughness |
| armor/lvl | 3.5 | → | 3.2 | Toughness |
| attack damage | 56.76 | → | 65 | Damage |
| attack damage/lvl | 3.375 | → | 3 | Damage |
| attack speed | 0.575 | → | 0.638 | Damage |
| attack_speed.growth_percent | 2.88 | → | 2.3 | Damage |
| health | 428 | → | 550 | Toughness |
| health/lvl | 98 | → | 85 | Toughness |
| hp regen | 7.05 | → | 4 | Toughness |
| hp regen/lvl | 0.8 | → | 0.75 | Toughness |
| magic resist | 30 | → | 32.1 | Toughness |
| mana | 190 | → | 280 | Tempo |
| mana/lvl | 30 | → | 35 | Tempo |
| mp regen | 7.1 | → | 7.466 | Tempo |
| mp regen/lvl | 0.6 | → | 0.575 | Tempo |
| move speed | 320 | → | 335 | Mobility |
Passive
− Each of Warwick's attacks will heal him. Each successive attack against the same target will restore increasing amounts of health to Warwick.
+ Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
Q
− Takes a bite out of enemy unit and heals Warwick.
+ Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
− Strikes an enemy for the greater value between 75/125/175/225/275 (+1 AP) and 8/10/12/14/16% (+1 AP) of the target's maximum Health as magic damage (can only do flat damage to monsters), and heals Warwick for 80% of the damage dealt.
+ Warwick lunges forward and bites his target. While the key is held down, he will attach to the target then leap behind them.While attached, Warwick follows any movements they make and cannot be displaced.
W
− Warwick lets out a howl, increasing all nearby friendly champions' Attack Speed for a short time.
+ Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.
− Warwick lets out a howl that inspires all nearby allied champions, increasing Warwick's Attack Speed by 40/50/60/70/80% and all nearby friendly champions' Attack Speed by half of that for 10 seconds.
+ Passive: Warwick gains 70/80/90/100/110% attack speed against enemies below 50% health. He also senses low health champions globally, moving 35/40/45/50/55% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.Active: Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.While no enemies are being hunted, Blood Hunt cools down twice as fast.
E
− Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury, causing him to move at incredible speeds.
+ Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
− Toggle: Warwick senses enemy champions under 50% Health within 1500/2300/3100/3900/4700 distance of him; while he detects a low-health enemy, he gains 20/25/30/35/40% Movement Speed.
+ Warwick gains 35/40/45/50/55% damage reduction for 2.5 seconds. At the end of the duration, or if activated again, Warwick howls, causing all nearby enemies to flee for 1 second.
R
− Warwick lunges at an enemy champion, suppressing his target and dealing magic damage for a few seconds.
+ Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first champion he collides with for 1.5 seconds.
− Warwick lunges at an enemy champion and supresses them for 1.8 seconds. During this time, Warwick attacks his victim 5 times, dealing a total of 250/335/420 (+2 AD) magic damage (triggers on-hit effects 5 times).Warwick gains 30% Life Steal for the duration.
+ Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for 1.5 seconds. Deals {{ damagecumulative }} magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.
Warwick